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Add a 'Kill Switch' #1433
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Second that request. |
Just require a double-tap or a long tap to make it harder to activate purely by accident. |
I just dropped a BeBop from 40 feet by accidentally hitting the Emergency Mode. Fortunately it's very robust (because it's small and light), but for anything larger we'll need a pop-up to ask if you're sure. |
I would love to have a hardware E-Stop implementation, maybe even something through the headphone jack (not sure how that works, but I have seen devices use the port for analog sensing). |
Somewhere Rob suggested a slider. It is more secure compared to most other inputs. |
Fixed by PR #1470 |
Disabling the feature until AC 3.3 is released since it adds support for |
For versions prior to AC 3.3, starting accelerometer calibration could be used as a kill-switch, since it'll cause the autopilot to block until calibration is complete. More of a hack though! |
For versions before 3.3, the kill switch will change the mode to |
@ne0fhyk How is the arducopter version checker going? |
Fixed by #1511 |
Support the emergency disarm. Will save blade when the drone tips over. |
Similar to Parrot's ar-drone/bebop emergency mode, the kill switch should allow the pilot to immediately disable (disarm) a connected copter.
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