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Issues: Delt06/toon-rp
Native Render Pass, Android: investigate resolving MSAA direc...
#188
opened Dec 22, 2023 by
Delt06
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Toon Additional Light Data
Editor/Debugging
Relates to debugging/editor-only behavior or utilities
Lighting/Shadows
Lighting, shadows, GI, etc.
Main Light Shadow Strength
Lighting/Shadows
Lighting, shadows, GI, etc.
Unity Support
Support for built-in Unity features
Depth Texture precision issue on OpenGLES
Bug
Something isn't working
Post FX
Post-processing or screen-space effects
Per-Camera Renderer Settings
Enhancement
Improvement over existing functionality
Feature
New functionality
Inverted Hull Outlines: Cast Shadows
Lighting/Shadows
Lighting, shadows, GI, etc.
Post FX
Post-processing or screen-space effects
XR: Native Render Pass
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
XR
Related to AR/VR support
Verify Metal Support
Blocked
Cannot be done until an external factor is resolved
Help Wanted
Extra attention is needed
Platform Support
Research
Conduct a research about a potentially useful piece of functionality
Shader Graph: main light shadow attenuation offset
Lighting/Shadows
Lighting, shadows, GI, etc.
Shader Graph
Relates to Unity's Shader Graph support
Render Graph Migration
Performance
Research
Conduct a research about a potentially useful piece of functionality
Unity Support
Support for built-in Unity features
Shadow cascade time slicing
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Research
Conduct a research about a potentially useful piece of functionality
Blob Shadows: split constant buffers for static and dynamic objects
Lighting/Shadows
Lighting, shadows, GI, etc.
Performance
Native Render Pass, Android: investigate resolving MSAA directly into the framebuffer
Blocked
Cannot be done until an external factor is resolved
Native Render Pass
Related to Vulkan/Metal native render pass
Performance
Research
Conduct a research about a potentially useful piece of functionality
Add shader stripping hooks to strip unused shader variants from extensions/post-processing effects
Enhancement
Improvement over existing functionality
Inverted Hull Outlines: add override camera ZFar based on max distance
Performance
Post FX
Post-processing or screen-space effects
Shader Graph: UI master node
Shader Graph
Relates to Unity's Shader Graph support
UI
Relates to UI rendering (canvas, images, etc.)
Material.SetX at each frame: profile and optimize CPU overhead
Enhancement
Improvement over existing functionality
Performance
Demo List - a series of Wiki pages
Demo
Related to a demo/example project
Documentation
Improvements or additions to documentation
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