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Fix Brutal AI #390

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Fix Brutal AI #390

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CnCRAZER
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WantsExtraSpace on structures is causing interference in maps with too limited build space.

Reverting back to baseplanning of 2 fixes it.

WantsExtraSpace on structures is causing interference in maps with too limited build space. 

Reverting back to baseplanning of 2 fixes it.
@pzhlkj6612
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Hmm, applying AIBaseSpacing=2 to all buildings vs. specific buildings, then the prior one is better...? It's a bit hard to believe. Do you have some screenshots or videos to show the difference?

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CnCRAZER commented Nov 28, 2024

Hmm, applying AIBaseSpacing=2 to all buildings vs. specific buildings, then the prior one is better...? It's a bit hard to believe. Do you have some screenshots or videos to show the difference?

There are several maps where the start locations are surrounded by terrain or ore. This causes the AI to only build a barracks and never even place the refinery, or will place the refinery and not a factory.. etc. Essentially going into limbo mode.

It's a double edged sword..

The aibasespacing of 2 helps bypass it getting stuck in the build orders but also might cause the ai to not build everything on small maps due to space. But not having it and removing the extra space can cause bottle necks and fps drops.

It is in my opinion that even with these values the overall difficulty is still incredibly higher than default.

If I get time soon I can upload or post a twitch link showcasing the differences.

Also note: The dropdown menu I have a draft PR for will restore original Brutal values that were prior to 8.62 and this ai will be renamed to extreme to try and satisfy everyone.

#389

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