Yet another purist DOOM port.
This project aims to repair the Linux Doom source code, restoring features that were lost from the DOS version, and implementing opt-in quality-of-life improvements such as widescreen rendering.
- Features that were broken by the original Linux port:
- Music support (through WildMIDI).
- Complete sound effect support (restored missing features such as stopping mid-playback and updating positional effects).
- Low-detail mode.
- Features that were broken by the 1997 source release:
- Animated Doom 1 intermission screens.
- Ultimate Doom wall switch textures.
- Volume levels and volume control.
- Addressed various compiler warnings.
- Support for 64-bit CPUs.
- Support for Windows and modern Linux:
- The X11 code has been converted from 8bpp to 24bpp, which is supported by modern X11 servers.
- The audio code has been migrated from OSS to the miniaudio middleware library (supports OSS, ALSA, PulseAudio, JACK, and more).
- As an alternative to X11 and miniaudio, SDL1 and SDL2 backends are available.
- The codebase can be compiled with MSVC.
- Windows networking code has been added.
- Eliminated reliance on C99 and C extensions, making the codebase pure ANSI C.
- New configuration options:
novert
- Disables being able to make the player character walk by moving the mouse up and down.always_run
- Makes the player character run instead of walk, and vice versa.aspect_ratio_correction
- Restores the original 4:3 aspect ratio by making pixels rectangular.full_colour
- Render with more than 256 colours.prototype_light_amplification_visor_effect
- Restore the 'night vision' effect for the light amplification visor from the Press Release Pre-Beta.screen_width
- The screen's horizontal resolution. The maximum is 5040.screen_height
- The screen's vertical resolution. The maximum is 1800.hud_scale
- Multiplies the size of the user interface. 1 renders elements at their native resolutions, 2 renders them at double their resolution, etc. The maximum value is 9.
- The 'iddt' cheat enables kill/item/secret totals in the automap, as well as notifications when finding secrets.
- Assorted bug fixes.
- Better than CuckyDOOM.
Additional settings are found in the configuration file - 'clowndoomrc'. On
Unix platforms, it can be found in the user's standard configuration directory
(XDG_CONFIG_HOME
, or ~/.config/
if it is undefined) named 'clowndoomrc'. On
other platforms, it can be found in the same directory as the executable (or
whichever directory the executable was invoked from) with the name
'default.cfg'.
WildMIDI requires a collection of GUS patches in order to work. The patches
should come with a Timidity-compatible '.cfg'. file. Set the
wildmidi_config_path
option in 'clowndoomrc' to the path of this file, and
music should now work.