Furnitures/Terrains with ALARMED
flag does not Sound the Alarm when Hit
#72405
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Good First Issue
This is a good first issue for a new contributor
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
I noticed that vending machine (and potentially the other furnitures/terrains with ALARMED flag) does not actually blares out their alarm when being hit.
Attach save file
N/A
Steps to reproduce
Expected behavior
it blaring its alarm when being hit.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Portal Storms Ignore NPCs [personal_portal_storms],
Magiclysm [magiclysm],
Xedra Evolved [xedra_evolved],
Mind Over Matter [mindovermatter],
Bombastic Perks [bombastic_perks],
GUT's Tweak Compendium [gut_tweaks_compendium],
GUT's Contents Compendium [gut_contents_compendium],
GUT's Unhinged Stuff [gut_unhinged_stuff]
]
Additional context
Relevant discord convo regarding the issue
https://discord.com/channels/598523535169945603/598529174302490644/1218196735214485606
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