You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Enhanced Mobility is supposed to reduced encumbrance penalties, per its description ("you can move more easily even in encumbering gear").
The aura item has negative encumbrance and Coverage: Outer aura; however, when the power is cast (and the item is created/added to inventory/worn), it gets put on the innermost clothing layer (possibly because "[t]his is integrated into the body"), causing layer conflicts (wearing this outside your enhanced mobility is adding encumbrance to your torso etc.) and instead penalizes encumbrance.
This can't be resolved manually (via armor sort interface) because the enhanced mobility aura item is considered integrated armor and cannot be moved above other clothing (Can't move your integrated armor!), nor can other clothes be moved below it (Can't sort this under your integrated armor!).
Equip some kind of encumbering clothing (does not need clothing conflict) that is not in your personal aura/an aura around you e.g. nomad bodymesh or mercenary body armor or load bearing vest with sling (in fact, all three can be combined).
Observe encumbrance value in sort armor screen or player info screen.
Cast enhanced mobility.
Observe encumbrance value.
Expected behavior
Enhanced mobility reduces encumbrance instead of increasing it.
Alternatively, power's description should be changed to reflect what it actually does.
Screenshots
Character's encumbrance without enhanced mobility:
Same character's encumbrance, with enhanced mobility:
(Note also the description of the nomad bodymesh: "Wearing this outside your enhanced mobility is adding encumbrance to your [...]".)
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Alternative Map Key [alt_map_key],
Bombastic Perks [bombastic_perks],
Crazy Cataclysm [crazy_cataclysm],
Mythical Martial Arts [MMA],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Extra Mutated Scenarios [extra_mut_scens]
]
Additional context
Just now observing this after updating to latest from ~3-7 days ago. Playing on what was originally an overpowered testing/debug character that I got over-invested in.
The text was updated successfully, but these errors were encountered:
This is extremely weird because it's supposed to go PERSONAL -> SKINTIGHT -> NORMAL -> OUTER -> BELTED -> AURA. I'm surprised it even allows you to try to wear something on the outside of an AURA effect.
But, I have another way to fix this (I think) that stops Enhanced Mobility from being an item, which is better anyway.
Describe the bug
Enhanced Mobility is supposed to reduced encumbrance penalties, per its description ("you can move more easily even in encumbering gear").
The aura item has negative encumbrance and
Coverage: Outer aura
; however, when the power is cast (and the item is created/added to inventory/worn), it gets put on the innermost clothing layer (possibly because "[t]his is integrated into the body"), causing layer conflicts (wearing this outside your enhanced mobility is adding encumbrance to your torso
etc.) and instead penalizes encumbrance.This can't be resolved manually (via armor sort interface) because the
enhanced mobility
aura item is considered integrated armor and cannot be moved above other clothing (Can't move your integrated armor!
), nor can other clothes be moved below it (Can't sort this under your integrated armor!
).Attach save file
Test World Please Ignore1-trimmed.tar.gz
Steps to reproduce
nomad bodymesh
ormercenary body armor
orload bearing vest with sling
(in fact, all three can be combined).Expected behavior
Enhanced mobility reduces encumbrance instead of increasing it.
Alternatively, power's description should be changed to reflect what it actually does.
Screenshots
Character's encumbrance without enhanced mobility:
Same character's encumbrance, with enhanced mobility:
(Note also the description of the
nomad bodymesh
: "Wearing this outside your enhanced mobility is adding encumbrance to your [...]".)Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Alternative Map Key [alt_map_key],
Bombastic Perks [bombastic_perks],
Crazy Cataclysm [crazy_cataclysm],
Mythical Martial Arts [MMA],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Extra Mutated Scenarios [extra_mut_scens]
]
Additional context
Just now observing this after updating to latest from ~3-7 days ago. Playing on what was originally an overpowered testing/debug character that I got over-invested in.
The text was updated successfully, but these errors were encountered: