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Pull requests: Card-Forge/forge
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Full Control unleashed
enhancement
New feature or request
#6700
opened Dec 17, 2024 by
tool4ever
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Chosen letter support (Unsets)
Game Mechanics
Low priority
Good for a rainy day
Unfinity
Wacky stuff
Edit pile cleanup: Deck tags, first pass: folder 'b', part 3
no-pr-activity
#6495
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'b', part 2
no-pr-activity
#6494
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'b', part 1
no-pr-activity
#6493
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'a', part 4
no-pr-activity
#6492
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'a', part 3
no-pr-activity
#6491
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'a', part 2
no-pr-activity
#6490
opened Nov 1, 2024 by
dracontes
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Edit pile cleanup: Deck tags, first pass: folder 'a', part 1
#6489
opened Nov 1, 2024 by
dracontes
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Support engine tracking card mover vs. controller
Game Mechanics
Rules compliance
Bringing the engine or cards closer to CR
DA1: The Battle of Dragon Brothers // Fate Reforged
keep
no stale
#6185
opened Sep 22, 2024 by
dracontes
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respect JAVA_HOME env in linux/mac launch scripts
keep
no stale
#6008
opened Aug 29, 2024 by
janAkali
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Break out main loop step for easier testing and AI dev: now with a feature flag!
keep
no stale
#5951
opened Aug 19, 2024 by
marthinwurer
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CI: Test on all current Java LTS versions (8, 11 ,17, and 21)
keep
no stale
#4938
opened Apr 1, 2024 by
allentiak
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Adventure: check restrictedEditions and allowedEditions when generating rewards
Adventure
For the Adventure Module
keep
no stale
#4572
opened Jan 21, 2024 by
Jorilx
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Card: add Table for SwitchPT
AI
General AI tag
Game Mechanics
keep
no stale
#3556
opened Jul 29, 2023 by
Hanmac
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