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Unexpected result when merging several meshes into one using corefine_and_compute_union() #8128

Closed Answered by sloriot
AlbertDeTerre asked this question in Q&A
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As I said you don't need corefinement_and_compute_union().
I modified a bit your example and got what I think you expected.

https://gist.github.com/sloriot/50f6c9b1ae9f1d2e0b0a45900703e45a

However, the output contains non-manifold edges so the output, if oriented to be put in a triangle mesh will end up being self-intersecting.

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