UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
<< Description | WebGL Demo | Installation | Usage | For Your Custom Shader | Contributing >>
By using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.
- SoftMask is compatible with Mask.
- You can adjust the visible part.
- Text, Image, RawImage can be used as a masking.
- Support multiple-sprites and SpriteAtlas.
- Support up to 4 nested soft masks.
- Support scroll view.
- Support inversed soft mask.
- Support overlay, camera space and world space.
- (Option) Raycast is filtered only for the visible part.
- Contain soft maskable UI shader.
- Support soft masks in your custom shaders by adding just 3 lines. For details, please see Development Note.
- Adjust soft mask buffer size to improve performance.
- Convert existing Mask to SoftMask from context menu.
- Render the soft mask buffer only when needed to improve performance.
- Add a SoftMaskable component to the child UI elements of SoftMask from the inspector.
- Preview soft mask buffer in inspector.
- Make multiple holes on one background by 'Parts of parent' option.
- Support TextMeshPro
- Unity 2017.1 or later (2018.x, 2019.x and 2020.x are included)
- No other SDK are required
This package is available on OpenUPM. You can install it via openupm-cli.
openupm add com.coffee.softmask-for-ugui
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
...
},
}
To update the package, change suffix #{version}
to the target version.
- e.g.
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git#1.0.0",
Or, use UpmGitExtension to install and update the package.
- Download a source code zip file from Releases page
- Extract it
- Import it into the following directory in your Unity project
Packages
(It works as an embedded package. For Unity 2018.1 or later)Assets
(Legacy way. For Unity 2017.1 or later)
- For Unity 2019.1 or later
- Open
Package Manager
window and selectUI Soft Mask
package in package list and clickDemo > Import in project
button
- Open
- For Unity 2018.4 or earlier
- Click
Assets/Samples/UISoftMask/Import Demo
from menu
- Click
The assets will be imported into Assets/Samples/UI Soft Mask/{version}/Demo
.
Open UISoftMask_Demo
scene and play it.
- Add a SoftMask component instead of Mask component.
Or, convert an existing Mask component to SoftMask component from the context menu.
- Add a SoftMaskable components to the child UI elements of the SoftMask component.
Or, add a SoftMaskable components from the inspector of the SoftMask component.
- Adjust softness setting of SoftMask.
- Enjoy!
To use SoftMask with TextMeshPro, import a sample asset.
- For Unity 2019.1 or later
- Open
Package Manager
window and selectUI Soft Mask
package in package list and clickTextMeshPro Support > Import in project
button
- Open
- For Unity 2018.4 or earlier
- Click
Assets/Samples/UISoftMask/Import TextMeshPro Support
from menu
- Click
The assets will be imported into Assets/Samples/UI Soft Mask/{version}/TextMeshPro Support
.
NOTE: You must import TMP Essential Resources
before using. They include shaders, fonts, etc.
NOTE: If the shader error is not resolved, reimport the shader. Or, import the TextMeshPro Support
again.
Only a few steps are needed to support soft mask in your custom shaders!
- Duplicate your shader file and add the
(SoftMaskable)
suffix to the file name.
Your_Custom_Shader.shader
-> Your_Custom_Shader (SoftMaskable).shader
- Modify the shader name (defined at the beginning of the shader file) as follows:
- Add
Hidden/
prefix - Add
(SoftMaskable)
suffix
Shader "UI/Your_Custom_Shader"
-> Shader "Hidden/UI/Your_Custom_Shader (SoftMaskable)"
- Add
#pragma
and#include
directives, whereSOFTMASK_EDITOR
is an editor-only keyword and is not included in the build. If you didn't use package manager to install, includeSoftMask.cginc
in the appropriate path instead.
#include "Packages/com.coffee.softmask-for-ugui/Shaders/SoftMask.cginc"
#pragma shader_feature __ SOFTMASK_EDITOR
- Apply a soft mask in the fragment shader.
This operation determines the final alpha according to the soft mask buffer.
IN.vertex
: the clip positionIN.worldPosition
: the world position
color.a *= SoftMask(IN.vertex, IN.worldPosition);
As an example of implementation, please see UI-Default-SoftMask.shader.
Issues are very valuable to this project.
- Ideas are a valuable source of contributions others can make
- Problems show where this project is lacking
- With a question you show where contributors can improve the user experience
Pull requests are, a great way to get your ideas into this repository.
See CONTRIBUTING.md.
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)
- MIT
- © UTJ/UCL