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1.1.0

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@Avenire Avenire released this 17 Jul 19:17
  • Fixed random crashes due to iterating over global NPC list while it was updated by the game engine + other stability fixes I forgot
  • Fixed the algorithm for determining npc location. Should no longer display misleading markers.
  • Pickpocket dexterity requirement is additionally determined using a naive "byte" code parsing, pickpocket dialogue will display the value displayed in brackets.
  • New icons for XP locator, most vanilla creatures should get a unique icon (some have the same like orcs or minecrawler/minecrawler warrior)
  • XP locator shows items useful for XP-try-hard runs (goblin berries because Diego pickpocket, swampweed, old coins)
  • XP locator mode can be switched (using [ and ] keys by default) between all, relevant items NPC to beat, pickpockets
  • XP locator shows number of total markers for given display mode in the top left corner, if locator was toggled on
  • Warning alerts - added alerts for some events like inventory generation for Greg, Samuel and Garett (to sniff for pepper)
  • Hidden feature to count goblin berries & swampweed (use case - you change ZEN and want to check how many paladins got berries or how many dragon hunters have swampweed on them)
  • Death alerts now rely less on scripts and more on game engine events (at least in Gothic 2 NotR). This should also notify about XP lost due to a glitch where NPC is killed using ranged weapon while drowning.
  • Experimental XP event CSV log (stored with savegame files)
  • ...and probably more, I forgot.