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Fixed random crashes due to iterating over global NPC list while it was updated by the game engine + other stability fixes I forgot
Fixed the algorithm for determining npc location. Should no longer display misleading markers.
Pickpocket dexterity requirement is additionally determined using a naive "byte" code parsing, pickpocket dialogue will display the value displayed in brackets.
New icons for XP locator, most vanilla creatures should get a unique icon (some have the same like orcs or minecrawler/minecrawler warrior)
XP locator shows items useful for XP-try-hard runs (goblin berries because Diego pickpocket, swampweed, old coins)
XP locator mode can be switched (using [ and ] keys by default) between all, relevant items NPC to beat, pickpockets
XP locator shows number of total markers for given display mode in the top left corner, if locator was toggled on
Warning alerts - added alerts for some events like inventory generation for Greg, Samuel and Garett (to sniff for pepper)
Hidden feature to count goblin berries & swampweed (use case - you change ZEN and want to check how many paladins got berries or how many dragon hunters have swampweed on them)
Death alerts now rely less on scripts and more on game engine events (at least in Gothic 2 NotR). This should also notify about XP lost due to a glitch where NPC is killed using ranged weapon while drowning.
Experimental XP event CSV log (stored with savegame files)