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GlTF_Material.cs
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GlTF_Material.cs
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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GlTF_Material : GlTF_Writer {
public class Value : GlTF_Writer {
}
public class ColorValue : Value {
public Color color;
public bool isRGB = false;
public override void Write()
{
jsonWriter.Write ("\"" + name + "\": [");
jsonWriter.Write (color.r.ToString() + ", " + color.g.ToString() + ", " +color.b.ToString() + (isRGB ? "" : ", " + color.a.ToString()));
jsonWriter.Write ("]");
}
}
public class VectorValue : Value {
public Vector4 vector;
public override void Write()
{
jsonWriter.Write ("\"" + name + "\": [");
jsonWriter.Write (vector.x.ToString() + ", " + vector.y.ToString() + ", " + vector.z.ToString() + ", " + vector.w.ToString());
jsonWriter.Write ("]");
}
}
public class FloatValue : Value {
public float value;
public override void Write()
{
jsonWriter.Write("\"" + name + "\": " + value);
}
}
public class IntValue : Value
{
public int value;
public override void Write()
{
jsonWriter.Write("\"" + name + "\": " + value);
}
}
public class BoolValue : Value
{
public bool value;
public override void Write()
{
jsonWriter.Write("\"" + name + "\": " + (value ? "true" : "false"));
}
}
public class StringValue : Value {
public string value;
public override void Write()
{
jsonWriter.Write ("\"" + name + "\": \"" + value +"\"");
}
}
public class DictValue: Value
{
public Dictionary<string, int> intValue;
public Dictionary<string, float> floatValue;
public Dictionary<string, string> stringValue;
public DictValue()
{
intValue = new Dictionary<string, int>();
floatValue = new Dictionary<string, float>();
stringValue = new Dictionary<string, string>();
}
public override void Write()
{
jsonWriter.Write("\"" + name + "\" : {\n");
IndentIn();
foreach (string key in intValue.Keys)
{
CommaNL();
Indent(); jsonWriter.Write("\"" + key + "\" : " + intValue[key]);
}
foreach (string key in floatValue.Keys)
{
CommaNL();
Indent(); jsonWriter.Write("\"" + key + "\" : " + floatValue[key]);
}
foreach (string key in stringValue.Keys)
{
CommaNL();
Indent(); jsonWriter.Write("\"" + key + "\" : " + stringValue[key]);
}
jsonWriter.Write("\n");
IndentOut();
Indent(); jsonWriter.Write("}");
}
}
public int instanceTechniqueIndex;
public bool isMetal = false;
public float shininess;
public List<Value> values = new List<Value>();
public List<Value> pbrValues = new List<Value>();
public static string GetNameFromObject(Object o)
{
return "material_" + GlTF_Writer.GetNameFromObject(o, true);
}
public override void Write()
{
Indent(); jsonWriter.Write("{\n");
IndentIn();
writeExtras();
if (isMetal)
{
Indent(); jsonWriter.Write("\"pbrMetallicRoughness\": {\n");
}
else
{
Indent(); jsonWriter.Write("\"extensions\": {\n");
IndentIn();
Indent(); jsonWriter.Write("\"KHR_materials_pbrSpecularGlossiness\": {\n");
}
IndentIn();
foreach (var v in pbrValues)
{
CommaNL();
Indent(); v.Write();
}
if (!isMetal)
{
IndentOut();
Indent(); jsonWriter.Write("}");
jsonWriter.Write("\n");
}
jsonWriter.Write("\n");
IndentOut();
Indent(); jsonWriter.Write("},\n");
// write common values
foreach (var v in values)
{
CommaNL();
Indent(); v.Write();
}
CommaNL();
Indent(); jsonWriter.Write ("\"name\": \"" + name + "\"\n");
IndentOut();
Indent(); jsonWriter.Write ("}");
}
}
#endif