Concept | Details |
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Tools | Vercingetorix's xidx packer (Windows/MacOS/Linux) Used to extract/pack the animation pack data.
CAS Exporter Allows import/export of animation .cas files for use in 3D software.
Skelconverter.py After packing the animations with the ‘idx extractor/packer made by Vercingetorix’ you will need to use the skelconverter.py to convert the skeletons.dat and skeletons idx to a compatible format for Total War: Rome Remastered. skelconverter.py can be run in the command line or IDLE editor. The script requires Python to run.
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File Path Information | The original packed animation files can be found in Data\data\animations . Ferals additional animations can be found in Data\data\animations\extra . |
Skeleton Details | For Human units there are 2 different types of skeleton structures.
The bone hierarchy must not change! The game expects the bones to be listed in a specific order. Slinger ONLY! There should be NO translation keyframes on any bone except for bone_pelvis. For Animal units there are 4 different types of skeleton structures:
Again there should be NO translation keyframes on any bone except for bone_pelvis. ______________________________________________________________ Bone Hierarchy Example for human units |
Rules | There are a number of rules that MUST be adhered to in order for animations to export and appear correctly in game:
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Text Files | Animation linkages for the original animation files can be found in descr_skeleton.txt . Animation linkages for files found in the Data\data\animations\extra folder can be found in the descr_skeleton_feral_overrides.txt |