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snake.cpp
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snake.cpp
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#include "snake.h"
#include <QtDebug>
int Snake::_id = 0;
// public methods:
Snake::Snake(QWidget *parent)
: QWidget(parent), id(_id)
{
++_id;
heading = SNAKE_HEADINGS[id];
color = SNAKE_COLORS[id];
constructBody();
initTimers();
}
void Snake::render(QPainter *painter)
{
if(isDead()) {
return;
}
QColor c = color;
painter->setBrush(c);
// draw head
QPoint p = body.back();
painter->drawRect(p.rx(), p.ry(), GRID_SIZE, GRID_SIZE);
// draw body
c.setAlpha(150);
painter->setBrush(c);
for(int i = body.size() - 2; i >= 0; --i) {
QPoint p = body[i];
painter->drawRect(p.rx(), p.ry(), GRID_SIZE, GRID_SIZE);
}
}
void Snake::keyEvent(int key) {
if(isDead()) {
return;
}
// different key mappings for different players
switch (id) {
case 0:
keyEvent1(key);
break;
case 1:
keyEvent2(key);
break;
case 2:
keyEvent3(key);
break;
}
}
void Snake::pause() {
timer->stop();
}
void Snake::resume() {
if(isDead()) {
return;
}
timer->start(speed);
}
int Snake::getId() {
return id;
}
QString Snake::name() {
return "Player " + QString::number(id);
}
QPoint Snake::head() {
return body.back();
}
int Snake::getLives() {
return lives;
}
int Snake::getScore() {
return score;
}
int Snake::undefeatableTime() {
return undefeatable->remainingTime();
}
bool Snake::isAI() {
return false;
}
bool Snake::isDead() {
return lives == 0;
}
Snake::~Snake() {
delete undefeatable;
}
// protected methods:
void Snake::setHeading(Heading newHeading) {
// avoid turning around
if(direction[heading][0] + direction[newHeading][0] == 0 || direction[heading][1] + direction[newHeading][1] == 0) {
return;
}
heading = newHeading;
}
void Snake::move() {
if(isDead()) {
return;
}
handleUserInput();
QPoint head = body.back();
body.pop_front();
int x = head.rx() + direction[heading][0];
int y = head.ry() + direction[heading][1];
processTeleport(x, y);
head.setX(x);
head.setY(y);
body.push_back(head);
checkHitSelf();
emit snakeMoved(id, head);
}
// private methods:
void Snake::constructBody() {
for(int i = -direction[heading][0]*SNAKE_LENGTH; i != 0; i+=direction[heading][0]) {
body.push_back(QPoint(i,0));
}
}
// if snake passes the border, teleport it to the other side
void Snake::processTeleport(int &x, int &y) {
int width = MAP_WIDTH;
int height = MAP_HEIGHT;
int w = width/2, h = height/2;
if(x < -w) {
x += width;
}
if(x >= w) {
x -= width;
}
if(y < -h) {
y += height;
}
if(y >= h) {
y -= height;
}
}
void Snake::checkHitSelf() {
if(body.indexOf(head()) != body.size() - 1) {
die(id);
}
}
// reset length & speed
void Snake::reset() {
speed = SNAKE_SPEED;
body.remove(0, body.size() - SNAKE_LENGTH);
}
void Snake::initTimers() {
timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload<>::of(&Snake::move));
timer->start(speed);
undefeatable = new QDeadlineTimer();
}
void Snake::grow() {
QPoint tail = body.front();
int dx, dy;
if(body.size() > 1) {
QPoint beforeTail = body.at(1);
dx = tail.rx() - beforeTail.rx();
dy = tail.ry() - beforeTail.ry();
} else {
dx = direction[heading][0];
dy = direction[heading][1];
}
tail.setX(tail.rx() + dx);
tail.setY(tail.ry() + dy);
body.push_front(tail);
}
void Snake::accelerate() {
int newSpeed = speed - SPEED_STEP;
if(newSpeed >= SNAKE_MAX_SPEED) {
speed = newSpeed;
timer->setInterval(speed);
}
}
void Snake::decelerate() {
int newSpeed = speed + SPEED_STEP;
if(newSpeed <= SNAKE_MIN_SPEED) {
speed = newSpeed;
timer->setInterval(speed);
}
}
void Snake::keyEvent1(int key) {
switch(key) {
case Qt::Key_Up:
userInputs.push(UP);
break;
case Qt::Key_Down:
userInputs.push(DOWN);
break;
case Qt::Key_Left:
userInputs.push(LEFT);
break;
case Qt::Key_Right:
userInputs.push(RIGHT);
break;
}
}
void Snake::keyEvent2(int key) {
switch(key) {
case Qt::Key_W:
userInputs.push(UP);
break;
case Qt::Key_S:
userInputs.push(DOWN);
break;
case Qt::Key_A:
userInputs.push(LEFT);
break;
case Qt::Key_D:
userInputs.push(RIGHT);
break;
}
}
void Snake::keyEvent3(int key) {
switch(key) {
case Qt::Key_I:
userInputs.push(UP);
break;
case Qt::Key_K:
userInputs.push(DOWN);
break;
case Qt::Key_J:
userInputs.push(LEFT);
break;
case Qt::Key_L:
userInputs.push(RIGHT);
break;
}
}
void Snake::handleUserInput() {
if(userInputs.empty()) {
return;
}
Heading newHeading = userInputs.front();
userInputs.pop();
setHeading(newHeading);
}
void Snake::increaseUndefeatable(int secs) {
if(undefeatable->hasExpired()) {
delete undefeatable;
undefeatable = new QDeadlineTimer(secs*1000);
} else {
*undefeatable += secs * 1000;
}
}
// slots:
void Snake::eatFood(int snakeId, FoodType foodType) {
if(snakeId != id) {
return;
}
score += foodType.point;
emit scoreUpdated(score);
switch (foodType.effect) {
case GROW:
grow();
break;
case ACCELERATE:
accelerate();
break;
case DECELERATE:
decelerate();
break;
case UNDEFEATABLE:
increaseUndefeatable();
break;
case EXTEND:
++lives;
emit livesUpdated(lives);
break;
case RESET:
reset();
break;
default:
break;
}
}
void Snake::die(int snakeId) {
if(snakeId != id) {
return;
}
if(!undefeatable->hasExpired()) {
return;
}
--lives;
emit livesUpdated(lives);
reset();
if(lives > 0) {
increaseUndefeatable(RESURGE_COOLDOWN);
} else {
pause();
emit snakeDied(id);
}
}
void Snake::checkOverwrite(const QPoint& p) {
if(body.contains(p)) {
emit overwritten(p);
}
}
// friends:
QDataStream& operator<<(QDataStream& out, const Snake& snake) {
out<<snake.id
<<snake.lives
<<snake.score
<<snake.speed
<<snake.heading
<<snake.undefeatable->remainingTime()
<<snake.body;
return out;
}
QDataStream& operator>>(QDataStream& in, Snake& snake) {
qint64 remainingTime;
in>>snake.id
>>snake.lives
>>snake.score
>>snake.speed
>>snake.heading
>>remainingTime
>>snake.body;
snake.undefeatable = new QDeadlineTimer(remainingTime);
return in;
}