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Tried it and performance was worse when measured using Nsight. But maybe I was doing something wrong. You can see it for yourself here: perf/fill-mask-shared-memory. |
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Please describe the desired feature/behaviour.
CrestFillMaskArtefacts right now uses a lot of load texture instructions.
Supporting images/mockups, or example reference videos are very helpful to communicate ideas.
using a more compute like approach utilizing group shared memory should reduce the number of load texture instructions significantly.
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