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This might sound weird, but what would be a way to view the globe from "inside" it? Double-sided materials for everything? Flipping normals, perhaps? I am trying to design a VR demo and had the idea that, instead of looking from the outside, why not make a "life-sized" globe and view it from the inside?
The text was updated successfully, but these errors were encountered:
This might sound weird, but what would be a way to view the globe from "inside" it? Double-sided materials for everything? Flipping normals, perhaps? I am trying to design a VR demo and had the idea that, instead of looking from the outside, why not make a "life-sized" globe and view it from the inside?
The text was updated successfully, but these errors were encountered: