-
Notifications
You must be signed in to change notification settings - Fork 514
/
morphing.ts
641 lines (547 loc) · 19.7 KB
/
morphing.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
/*{# Copyright (c) 2010-2012 Turbulenz Limited #}*/
/*
* @title: Morphing
* @description:
* This sample loads a model with four morph targets and blends between them.
* This kind of geometry manipulation can make the model appear to stretch, squash or twist.
* You can drag the sliders around to modify how much to apply each morph target to the original geometry.
*/
/*{{ javascript("jslib/camera.js") }}*/
/*{{ javascript("jslib/aabbtree.js") }}*/
/*{{ javascript("jslib/shadermanager.js") }}*/
/*{{ javascript("jslib/texturemanager.js") }}*/
/*{{ javascript("jslib/effectmanager.js") }}*/
/*{{ javascript("jslib/geometry.js") }}*/
/*{{ javascript("jslib/material.js") }}*/
/*{{ javascript("jslib/light.js") }}*/
/*{{ javascript("jslib/scenenode.js") }}*/
/*{{ javascript("jslib/scene.js") }}*/
/*{{ javascript("jslib/scenedebugging.js") }}*/
/*{{ javascript("jslib/renderingcommon.js") }}*/
/*{{ javascript("jslib/defaultrendering.js") }}*/
/*{{ javascript("jslib/resourceloader.js") }}*/
/*{{ javascript("jslib/observer.js") }}*/
/*{{ javascript("jslib/utilities.js") }}*/
/*{{ javascript("jslib/requesthandler.js") }}*/
/*{{ javascript("jslib/vertexbuffermanager.js") }}*/
/*{{ javascript("jslib/indexbuffermanager.js") }}*/
/*{{ javascript("jslib/services/turbulenzservices.js") }}*/
/*{{ javascript("jslib/services/turbulenzbridge.js") }}*/
/*{{ javascript("jslib/services/gamesession.js") }}*/
/*{{ javascript("jslib/services/mappingtable.js") }}*/
/*{{ javascript("scripts/sceneloader.js") }}*/
/*{{ javascript("scripts/htmlcontrols.js") }}*/
/*{{ javascript("scripts/motion.js") }}*/
/*{{ javascript("scripts/morph.js") }}*/
/*global TurbulenzEngine: true */
/*global Morph: false */
/*global MorphInstance: false */
/*global MorphShape: false */
/*global loadCustomFileShapeFn: false */
/*global RequestHandler: false */
/*global TextureManager: false */
/*global ShaderManager: false */
/*global EffectManager: false */
/*global Camera: false */
/*global CameraController: false */
/*global Scene: false */
/*global SceneLoader: false */
/*global HTMLControls: false */
/*global SceneNode: false */
/*global DefaultRendering: false */
/*global TurbulenzServices: false */
TurbulenzEngine.onload = function onloadFn()
{
var errorCallback = function errorCallback(msg)
{
window.alert(msg);
};
var graphicsDeviceParameters = {};
var graphicsDevice = TurbulenzEngine.createGraphicsDevice(graphicsDeviceParameters);
if (!graphicsDevice.shadingLanguageVersion)
{
errorCallback("No shading language support detected.\nPlease check your graphics drivers are up to date.");
graphicsDevice = null;
return;
}
// Clear the background color of the engine window
var clearColor = [0.5, 0.5, 0.5, 1.0];
if (graphicsDevice.beginFrame())
{
graphicsDevice.clear(clearColor);
graphicsDevice.endFrame();
}
var mathDeviceParameters = {};
var mathDevice = TurbulenzEngine.createMathDevice(mathDeviceParameters);
var inputDeviceParameters = {};
var inputDevice = TurbulenzEngine.createInputDevice(inputDeviceParameters);
var requestHandlerParameters = {};
var requestHandler = RequestHandler.create(requestHandlerParameters);
var textureManager = TextureManager.create(graphicsDevice, requestHandler, null, errorCallback);
var shaderManager = ShaderManager.create(graphicsDevice, requestHandler, null, errorCallback);
var effectManager = EffectManager.create();
var assetName = "models/duck_morph.dae";
var shapes = {};
var fileShapeCount = 0;
var morphs = [];
var morphNodes = [];
var morphInstances = [];
var currentMaterial = "blinnMorphMaterial";
var materials = {
debugNormalsMorphMaterial : {
effect: "debug_normals_morph",
parameters : {
morphWeights : [0.0, 0.0, 0.0]
}
},
blinnMorphMaterial : {
effect: "blinn_morph",
parameters : {
diffuse : "textures/duck.png",
morphWeights : [0.0, 0.0, 0.0]
}
}
};
var setMaterial = function setMaterialFn(materialName)
{
var morphInstancesLen = morphInstances.length;
for (var i = 0; i < morphInstancesLen; i += 1)
{
morphInstances[i].setMaterial(materials[materialName]);
}
};
var renderer;
// The maximum number of morph shapes the effects/shader supports (includes base shape)
var maxMorphShapes = 4;
// The weights that are modified at runtime, to calculate a relative morph
var weights = [ 0.0, 0.0, 0.0 ];
// Slider settings for weights
var weightScaleMax = 1.0;
var weightScaleMin = 0.0;
var weightStep = 0.01;
// Slider settings for node rotation
var rotation = 3.5;
var lastRotation = 0;
var rotationMax = Math.PI * 2;
var rotationMin = 0;
var rotationStep = 0.1;
// Initial camera view
var lookAtScaleFactor = 0.4;
var cameraPos = mathDevice.v3Build(-5 * lookAtScaleFactor, 4 * lookAtScaleFactor, 5 * lookAtScaleFactor);
var lightPos = mathDevice.v3Build(-1 * lookAtScaleFactor, 50 * lookAtScaleFactor, -5 * lookAtScaleFactor);
var targetPos = mathDevice.v3Build(-0.3, 1, 0);
var up = mathDevice.v3Build(0, 1, 0);
// Setup camera & controller
var camera = Camera.create(mathDevice);
camera.nearPlane = 0.05;
camera.lookAt(targetPos, up, cameraPos);
camera.updateViewMatrix();
camera.updateProjectionMatrix();
var cameraController = CameraController.create(graphicsDevice, inputDevice, camera);
var maxSpeed = cameraController.maxSpeed;
var scene = Scene.create(mathDevice);
var sceneLoader = SceneLoader.create();
// Controls
var htmlControls = HTMLControls.create();
htmlControls.addRadioControl({
id : "radio04",
groupName : "materialType",
radioIndex : 0,
value : "Debug Normals",
fn : function ()
{
currentMaterial = "debugNormalsMorphMaterial";
setMaterial(currentMaterial);
},
isDefault : false
});
htmlControls.addRadioControl({
id : "radio03",
groupName : "materialType",
radioIndex : 1,
value : "Textured Blinn",
fn : function ()
{
currentMaterial = "blinnMorphMaterial";
setMaterial(currentMaterial);
},
isDefault : true
});
var sliderTarget1ID = "slider1";
var sliderTarget2ID = "slider2";
var sliderTarget3ID = "slider3";
var sliderRotateID = "slider4";
var registerSliders = function registerSlidersFn()
{
htmlControls.addSliderControl({
id: sliderTarget1ID,
value: weights[0],
max: weightScaleMax,
min: weightScaleMin,
step: weightStep,
fn: function ()
{
var val = this.value;
weights[0] = val;
htmlControls.updateSlider(sliderTarget1ID, val);
}
});
htmlControls.addSliderControl({
id: sliderTarget2ID,
value: weights[1],
max: weightScaleMax,
min: weightScaleMin,
step: weightStep,
fn: function ()
{
var val = this.value;
weights[1] = val;
htmlControls.updateSlider(sliderTarget2ID, val);
}
});
htmlControls.addSliderControl({
id: sliderTarget3ID,
value: weights[2],
max: weightScaleMax,
min: weightScaleMin,
step: weightStep,
fn: function ()
{
var val = this.value;
weights[2] = val;
htmlControls.updateSlider(sliderTarget3ID, val);
}
});
htmlControls.addSliderControl({
id: sliderRotateID,
value: rotation,
max: rotationMax,
min: rotationMin,
step: rotationStep,
fn: function ()
{
var val = this.value;
rotation = val;
htmlControls.updateSlider(sliderRotateID, val);
}
});
htmlControls.register();
};
// Initialize the previous frame time
var previousFrameTime;
var intervalID;
// Callback for when the scene data is available, pre load
var preLoadScene = function preLoadSceneFn(data)
{
var shapesArray;
var geometries = data.geometries;
if (geometries)
{
for (var g in geometries)
{
if (geometries.hasOwnProperty(g))
{
shapesArray = shapes[assetName];
if (!shapesArray)
{
shapesArray = [];
shapes[assetName] = shapesArray;
}
shapesArray[shapesArray.length] = {
weight: 0.0, // Set weight to 0.0, could load default weight from file
shape: geometries[g]
};
fileShapeCount += 1;
}
}
}
};
var loadMorphShape = function loadMorphShapeFn(name, index)
{
var shapeArray = shapes[name];
if (!shapeArray)
{
return null;
}
var shape = shapeArray[index];
if (!shape)
{
return null;
}
var morphShape = MorphShape.create(shape.weight);
var loadShapeParams = {
graphicsDevice : graphicsDevice,
useVertexBufferManager : false,
dynamicVertexBuffers : false // Only works without vertexBufferManager
};
// loadShapeParams also takes parameter "onGeometryDestroyed : function (data) {}"
// Can be used as a callback for when the geometry is destroyed
// Use a custom shape loader to process the shape data from file
loadCustomFileShape(name, morphShape, shape.shape, loadShapeParams);
return morphShape;
};
// Callback for when the scene is loaded to assign nodes
function loadSceneFinished(scene)
{
var morphShape = loadMorphShape(assetName, 0);
var morph = Morph.create(morphShape);
var morphShapes = [];
var i;
for (i = 1; i < maxMorphShapes; i += 1)
{
morphShape = loadMorphShape(assetName, i);
if (morphShape)
{
morphShapes[morphShapes.length] = morphShape;
weights[i - 1] = morphShape.initialWeight;
}
}
if ((morphShapes.length !== 0) && morph.addShapes(morphShapes))
{
morphs.push(morph);
}
else
{
window.alert("Could not add shapes to morph. Please check the morph shapes are compatible");
return;
}
var morphsLen = morphs.length;
for (i = 0; i < morphsLen; i += 1)
{
morphNodes[i] = SceneNode.create({ name : "MorphNode" + i, dynamic : true});
scene.addRootNode(morphNodes[i]);
}
for (var m in materials)
{
if (materials.hasOwnProperty(m))
{
scene.loadMaterial(graphicsDevice, textureManager, effectManager, m, materials[m]);
}
}
// registerSliders having loaded the initial weights
registerSliders();
}
//
// Update
//
var update = function updateFn()
{
var transform = null;
var currentTime = TurbulenzEngine.time;
var deltaTime = (currentTime - previousFrameTime);
if (deltaTime > 0.1)
{
deltaTime = 0.1;
}
cameraController.maxSpeed = (deltaTime * maxSpeed);
inputDevice.update();
cameraController.update();
var deviceWidth = graphicsDevice.width;
var deviceHeight = graphicsDevice.height;
var aspectRatio = (deviceWidth / deviceHeight);
if (aspectRatio !== camera.aspectRatio)
{
camera.aspectRatio = aspectRatio;
camera.updateProjectionMatrix();
}
camera.updateViewProjectionMatrix();
if (rotation !== lastRotation)
{
transform = mathDevice.m43FromAxisRotation(up, rotation);
lastRotation = rotation;
}
var morphNodesLen = morphNodes.length;
for (var i = 0; i < morphNodesLen; i += 1)
{
if (transform)
{
morphNodes[i].setLocalTransform(transform);
}
morphInstances[i].setWeights(mathDevice.v3Build(weights[0], weights[1], weights[2]));
}
scene.update();
renderer.update(graphicsDevice, camera, scene, currentTime);
if (graphicsDevice.beginFrame())
{
if (renderer.updateBuffers(graphicsDevice, deviceWidth, deviceHeight))
{
renderer.draw(graphicsDevice, clearColor);
}
graphicsDevice.endFrame();
}
};
var loadingPostSceneEffects = function loadingPostSceneEffectsFn()
{
var material;
if (graphicsDevice.beginFrame())
{
graphicsDevice.clear(clearColor);
graphicsDevice.endFrame();
}
if ((!textureManager || 0 === textureManager.getNumPendingTextures()) &&
(!shaderManager || 0 === shaderManager.getNumPendingShaders()))
{
TurbulenzEngine.clearInterval(intervalID);
for (var m in materials)
{
if (materials.hasOwnProperty(m))
{
material = scene.getMaterial(m);
if (material)
{
// Add additional references to materials, to avoid them being removed when not in use
material.reference.add();
}
materials[m] = material;
}
}
var morphNodesLen = morphNodes.length;
var morphInstance;
for (var i = 0; i < morphNodesLen; i += 1)
{
morphInstance = MorphInstance.create(morphs[i], materials[currentMaterial]);
morphNodes[i].addRenderable(morphInstance);
morphInstances[i] = morphInstance;
}
// All resources loaded, start the render update
intervalID = TurbulenzEngine.setInterval(update, 1000 / 60);
}
};
var loadingScene = function loadingSceneFn()
{
if (graphicsDevice.beginFrame())
{
graphicsDevice.clear(clearColor);
graphicsDevice.endFrame();
}
if (sceneLoader.complete())
{
TurbulenzEngine.clearInterval(intervalID);
// Starts the loop that will wait for resources required, post scene load
intervalID = TurbulenzEngine.setInterval(loadingPostSceneEffects, 1000 / 10);
}
};
var loadingDefaultEffects = function loadingDefaultEffectsFn()
{
if ((!textureManager || 0 === textureManager.getNumPendingTextures()) &&
(!shaderManager || 0 === shaderManager.getNumPendingShaders()))
{
TurbulenzEngine.clearInterval(intervalID);
// Start the loading of the scene
sceneLoader.load({ scene : scene,
append : false,
assetPath : assetName,
graphicsDevice : graphicsDevice,
mathDevice : mathDevice,
textureManager : textureManager,
shaderManager : shaderManager,
effectManager : effectManager,
requestHandler : requestHandler,
preSceneLoadFn : preLoadScene,
postSceneLoadFn : loadSceneFinished
});
// Starts the loop that will wait for the scene to load
intervalID = TurbulenzEngine.setInterval(loadingScene, 1000 / 10);
}
};
var loadAssets = function loadAssetsFn()
{
// Renderer for the scene (requires shader assets).
renderer = DefaultRendering.create(graphicsDevice,
mathDevice,
shaderManager,
effectManager);
renderer.setAmbientColor(mathDevice.v3Build(0.3, 0.3, 0.4));
renderer.setDefaultTexture(textureManager.get("default"));
// Setup light based on lookAtScaleFactor
renderer.setGlobalLightPosition(lightPos);
// Register the effects that are required for morphing
MorphInstance.registerEffects(mathDevice, renderer, shaderManager, effectManager);
// Starts the loop that will wait for the shaders and textures required by the default effects registered with the renderer
intervalID = TurbulenzEngine.setInterval(loadingDefaultEffects, 1000 / 10);
};
var mappingTableReceived = function mappingTableReceivedFn(mappingTable)
{
textureManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
shaderManager.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
sceneLoader.setPathRemapping(mappingTable.urlMapping, mappingTable.assetPrefix);
loadAssets();
};
var gameSessionCreated = function gameSessionCreatedFn(gameSession)
{
TurbulenzServices.createMappingTable(requestHandler,
gameSession,
mappingTableReceived);
};
var gameSession = TurbulenzServices.createGameSession(requestHandler, gameSessionCreated);
TurbulenzEngine.onunload = function destroyScene()
{
TurbulenzEngine.clearInterval(intervalID);
if (gameSession)
{
gameSession.destroy();
gameSession = null;
}
var material = null;
for (var m in materials)
{
if (materials.hasOwnProperty(m))
{
material = scene.getMaterial(m);
if (material)
{
// Remove additional references to materials, we no longer need them
material.reference.remove();
}
}
}
currentMaterial = null;
sliderTarget1ID = null;
sliderTarget2ID = null;
sliderTarget3ID = null;
sliderRotateID = null;
if (scene)
{
scene.destroy();
scene = null;
}
requestHandler = null;
sceneLoader = null;
cameraPos = null;
lightPos = null;
targetPos = null;
up = null;
assetName = null;
if (renderer)
{
renderer.destroy();
renderer = null;
}
htmlControls = null;
cameraController = null;
camera = null;
weights = null;
morphInstances = null;
morphNodes = null;
morphs = null;
shapes = null;
materials = null;
clearColor = null;
if (textureManager)
{
textureManager.destroy();
textureManager = null;
}
if (shaderManager)
{
shaderManager.destroy();
shaderManager = null;
}
effectManager = null;
TurbulenzEngine.flush();
inputDevice = null;
graphicsDevice = null;
mathDevice = null;
};
previousFrameTime = TurbulenzEngine.time;
};