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Makefile
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Makefile
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BUILDDIR := external/tzbuild
ifeq (,$(wildcard $(BUILDDIR)/config.mk))
$(error Have you updated all submodules to include tzbuild?)
endif
include $(BUILDDIR)/config.mk
# $(warning TARGET=$(TARGET))
# $(warning TARGETNAME=$(TARGETNAME))
# $(warning CONFIG=$(CONFIG))
# $(warning MAKEFLAGS=$(MAKEFLAGS))
# $(warning MAKECMDGOALS=$(MAKECMDGOALS))
############################################################
help:
@echo ""
@echo "Usage:"
@echo ""
@echo " make [<flags>] <targets>"
@echo ""
@echo "Targets:"
@echo ""
@echo "jslib"
############################################################
# TSLIB build modules
############################################################
TSC := tsc
MODULAR ?= 0
REFCHECK ?= 0
ONESHOT ?= 0
TS_MODULAR ?= $(MODULAR)
TS_REFCHECK ?= $(REFCHECK)
TS_ONESHOT ?= $(ONESHOT)
TS_OUTPUT_DIR := jslib$(if $(filter $(MODULAR),1),-modular)
TS_OUTPUT_DIR := $(TS_OUTPUT_DIR)$(if $(filter $(REFCHECK),1),-refcheck)
TS_SRC_DIR := tslib
ifeq (win32,$(BUILDHOST))
CGFX2JSON ?= tools\bin\$(BUILDHOST)\cgfx2json.exe
else
CGFX2JSON ?= tools/bin/$(BUILDHOST)/cgfx2json
endif
CGFX2JSONFLAGS := -j 4
# platform
platform_src := $(TS_SRC_DIR)/base.d.ts $(TS_SRC_DIR)/turbulenz.d.ts
# debug
debug_src := $(TS_SRC_DIR)/debug.ts
debug_deps := platform
# vmath
vmath_src := $(TS_SRC_DIR)/vmath.ts
vmath_deps := platform debug
# AABBTree
aabbtree_src := $(TS_SRC_DIR)/aabbtree.ts
aabbtree_deps := vmath debug
# physics_canvas
physics_canvas_src := $(TS_SRC_DIR)/webgl/physicsdevice.ts
physics_canvas_deps := aabbtree vmath platform
physics_canvas_nodecls := 1
# platform_canvas - everything in webgl except the physicsdevice
platform_canvas_src := \
$(filter-out %physicsdevice.ts,$(wildcard $(TS_SRC_DIR)/webgl/*.ts))
platform_canvas_deps := vmath platform
platform_canvas_nodecls := 1
# utilities
utilities_src = $(addprefix $(TS_SRC_DIR)/, \
observer.ts requesthandler.ts utilities.ts)
utilities_deps := platform
# servicestypes
servicedatatypes_src := $(TS_SRC_DIR)/services/servicedatatypes.d.ts
# services
services_src := $(wildcard $(TS_SRC_DIR)/services/*.ts)
services_deps := utilities debug servicedatatypes
# tzdraw2d
tzdraw2d_src := $(TS_SRC_DIR)/draw2d.ts assets/shaders/draw2D.cgfx
tzdraw2d_deps = platform debug
# physics2d
physics2d_src := $(TS_SRC_DIR)/physics2ddevice.ts $(TS_SRC_DIR)/boxtree.ts
physics2d_deps := platform debug
# physics2ddebugdraw
physics2ddebugdraw_src := \
$(TS_SRC_DIR)/physics2ddebugdraw.ts assets/shaders/debugphys2d.cgfx
physics2ddebugdraw_deps := physics2d
# fontmanager
fontmanager_src := $(TS_SRC_DIR)/fontmanager.ts
fontmanager_deps := platform utilities debug
# canvas
canvas_src := $(TS_SRC_DIR)/canvas.ts assets/shaders/canvas.cgfx
canvas_deps := platform fontmanager
# svg
svg_src := $(TS_SRC_DIR)/svg.ts
svg_deps := canvas
# spatialgrid
spatialgrid_src := $(TS_SRC_DIR)/spatialgrid.ts
spatialgrid_deps := debug
# sparsegrid
sparsegrid_src := $(TS_SRC_DIR)/sparsegrid.ts
sparsegrid_deps := debug
# jsengine_base
jsengine_base_src := $(addprefix $(TS_SRC_DIR)/, \
assetcache.ts assettracker.ts camera.ts charactercontroller.ts \
indexbuffermanager.ts soundmanager.ts texturemanager.ts \
vertexbuffermanager.ts)
jsengine_base_deps := platform utilities debug
# shadermanager
shadermanager_src := $(TS_SRC_DIR)/shadermanager.ts assets/shaders/default.cgfx
shadermanager_deps := jsengine_base
# jsengine
jsengine_src := $(addprefix $(TS_SRC_DIR)/, \
animation.ts animationmanager.ts defaultrendering.ts effectmanager.ts \
material.ts geometry.ts light.ts mouseforces.ts physicsmanager.ts \
posteffects.ts renderingcommon.ts resourceloader.ts scene.ts scenenode.ts \
shadowmapping.ts cascadedshadows.ts \
)
jsengine_deps := services aabbtree jsengine_base shadermanager
# floor
floor_src := $(TS_SRC_DIR)/floor.ts assets/shaders/floor.cgfx
floor_deps := jsengine_base
# loadingscreen
loadingscreen_src := \
$(TS_SRC_DIR)/loadingscreen.ts assets/shaders/loadingscreen.cgfx
loadingscreen_deps := jsengine_base
# textureeffects
textureeffects_src := \
$(TS_SRC_DIR)/textureeffects.ts assets/shaders/textureeffects.cgfx
textureeffects_deps := jsengine_base
# jsengine_simplerendering
jsengine_simplerendering_src := $(TS_SRC_DIR)/simplerendering.ts
jsengine_simplerendering_deps := jsengine
# jsengine_deferredrendering
jsengine_deferredrendering_src := $(TS_SRC_DIR)/deferredrendering.ts
jsengine_deferredrendering_deps := jsengine
# jsengine_forwardrendering
jsengine_forwardrendering_src := $(TS_SRC_DIR)/forwardrendering.ts
jsengine_forwardrendering_deps := jsengine
# jsengine_debug
jsengine_debug_src := $(addprefix $(TS_SRC_DIR)/, \
drawprimitives.ts debuggingtools.ts networklatencysimulator.ts \
scenedebugging.ts) \
$(wildcard $(TS_SRC_DIR)/dump*.ts)
jsengine_debug_deps := jsengine
# capturedevices
capturedevices_src := tslib/capturegraphicsdevice.ts
capturedevices_deps := platform debug
# particlesystem
particlesystem_src := tslib/particlesystem.ts \
assets/shaders/particles-copy.cgfx \
assets/shaders/particles-packer.cgfx \
assets/shaders/particles-sort.cgfx
particlesystem_deps := platform debug jsengine
TSLIBS += platform debug vmath aabbtree physics_canvas platform_canvas \
utilities services tzdraw2d physics2d physics2ddebugdraw fontmanager canvas \
jsengine_base shadermanager floor loadingscreen textureeffects jsengine \
jsengine_simplerendering jsengine_deferredrendering \
jsengine_forwardrendering jsengine_debug capturedevices svg spatialgrid \
particlesystem sparsegrid
# Check we haven't forgotten any tslib files
ifeq (macosx,$(TARGET))
all_ts_files := $(shell find tslib -iname '[^\.]*.ts' | grep -v external)
all_ts_src_files := \
$(TS_BASE_FILES) $(foreach tsl,$(TSLIBS),$($(tsl)_src))
forgotten_ts_files := $(filter-out $(all_ts_src_files),$(all_ts_files))
ifneq (,$(forgotten_ts_files))
$(error THESE FILES ARE NOT USED: $(forgotten_ts_files))
endif
endif
############################################################
# Temporary hack to prevent C rules being included since they don't
# work under pymake.
ifeq (jslib,$(MAKECMDGOALS))
APPS:=
LIBS:=
DLLS:=
endif
# EXT, LIBS, APPS are used to set up all build rules ...
include $(BUILDDIR)/rules.mk
############################################################
# Single file with all code
############################################################
ifeq (1,$(TS_MODULAR))
UGLIFY := node $(BUILDDIR)/../uglifyjs/bin/uglifyjs
AIO_ALL_INPUT := $(foreach t,$(TSLIBS),$(_$(t)_out_js))
turbulenz-all-min.js : $(AIO_ALL_INPUT)
$(CMDPREFIX)$(CAT) $^ | $(UGLIFY) -o $@
AIO_ALL_DECLS := $(foreach t,$(TSLIBS), \
$(if $($(t)_nodecls),,$(_$(t)_out_d_ts)) \
)
turbulenz-all.d.ts : $(AIO_ALL_DECLS)
$(CAT) $^ > $@
.PHONY: allinone
allinone : turbulenz-all-min.js turbulenz-all.d.ts
endif