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renderer_draw_with_wrap.go
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renderer_draw_with_wrap.go
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package etxt
import (
"github.com/tinne26/etxt/fract"
)
// Same as [Renderer.Draw](), but using a width limit for line wrapping.
// The algorithm is a trivial greedy algorithm that only considers spaces
// as line wrapping candidates.
//
// The widthLimit must be given in real pixels, not logical units.
// This means that unlike text sizes, the widthLimit won't be internally
// multiplied by the renderer's scale factor.
func (self *Renderer) DrawWithWrap(target Target, text string, x, y, widthLimit int) {
if widthLimit > fract.MaxInt {
panic("widthLimit too big, must be <= fract.MaxInt")
}
self.fractDrawWithWrap(target, text, fract.FromInt(x), fract.FromInt(y), fract.FromInt(widthLimit))
}
// x and y are assumed to be unquantized
func (self *Renderer) fractDrawWithWrap(target Target, text string, x, y fract.Unit, widthLimit fract.Unit) {
// preconditions
if target == nil {
panic("can't draw on nil Target")
}
if self.state.activeFont == nil {
panic("can't draw text with nil font (tip: Renderer.SetFont())")
}
if self.state.fontSizer == nil {
panic("can't draw with a nil sizer (tip: NewRenderer())")
}
if self.state.rasterizer == nil {
panic("can't draw with a nil rasterizer (tip: NewRenderer())")
}
// return directly on superfluous invocations
if text == "" {
return
}
bounds := target.Bounds()
if bounds.Empty() {
return
}
// adjust Y position
horzQuant, vertQuant := self.fractGetQuantization()
lineHeight := self.getOpLineHeight()
vertAlign := self.state.align.Vert()
switch vertAlign {
case Top:
y = (y + self.getOpAscent()).QuantizeUp(vertQuant)
case CapLine:
capHeight := self.getSlowOpCapHeight()
y = (y + capHeight).QuantizeUp(vertQuant)
case Midline:
xheight := self.getSlowOpXHeight()
y = (y + xheight).QuantizeUp(vertQuant)
case VertCenter:
height := self.fractMeasureWithWrap(text, widthLimit).Height()
y = (y + self.getOpAscent() - (height >> 1)).QuantizeUp(vertQuant)
case Baseline:
y = y.QuantizeUp(vertQuant)
case LastBaseline:
height := self.fractMeasureWithWrap(text, widthLimit).Height()
qtLineHeight := lineHeight.QuantizeUp(vertQuant)
if height >= qtLineHeight {
height -= qtLineHeight
}
y = (y - height).QuantizeUp(vertQuant)
case Bottom:
height := self.helperMeasureHeight(text)
y = (y + self.getOpAscent() - height).QuantizeUp(vertQuant)
default:
panic(vertAlign)
}
// Note: skipping text portions based on visibility can be a
// problem when using custom draw and line break functions,
// so I'm temporarily suspending the optimization
// skip non-visible portions of the text in the target
// minBaselineY := fract.FromInt(bounds.Min.Y) - lineHeight
// maxBaselineY := fract.FromInt(bounds.Max.Y) + lineHeight
// var lineBreakNth int
// text, lineBreakNth = self.trimNonVisibleWithWrap(text, widthLimit, y, minBaselineY)
// if text == "" {
// return
// }
// subdelegate to the relevant function
x = x.QuantizeUp(horzQuant)
switch self.state.align.Horz() {
case Left:
if self.state.textDirection == LeftToRight {
self.fractDrawWithWrapLeftLTR(target, text, x, y, widthLimit)
} else {
self.fractDrawWithWrapLeftRTL(target, text, x, y, widthLimit)
}
case Right:
if self.state.textDirection == LeftToRight {
self.fractDrawWithWrapRightLTR(target, text, x, y, widthLimit)
} else {
self.fractDrawWithWrapRightRTL(target, text, x, y, widthLimit)
}
case HorzCenter:
if self.state.textDirection == LeftToRight {
self.fractDrawWithWrapCenterLTR(target, text, x, y, widthLimit)
} else {
self.fractDrawWithWrapCenterRTL(target, text, x, y, widthLimit)
}
default:
panic(self.state.align.Horz())
}
}
// y must be quantized, min baseline not
func (self *Renderer) trimNonVisibleWithWrap(text string, widthLimit, y, minBaselineY fract.Unit) (string, int) {
if y >= minBaselineY {
return text, -1
}
if self.state.textDirection == LeftToRight {
return self.trimNonVisibleWithWrapLTR(text, widthLimit, y, minBaselineY)
} else { // assume textDirection == RightToLeft
return self.trimNonVisibleWithWrapRTL(text, widthLimit, y, minBaselineY)
}
}
func (self *Renderer) trimNonVisibleWithWrapLTR(text string, widthLimit, y, minBaselineY fract.Unit) (string, int) {
var lineBreakNth int = -1
var iterator ltrStringIterator
var lastRune rune
for {
iterator, _, _, lastRune = self.helperMeasureWrapLineLTR(iterator, text, widthLimit)
if lastRune == '\n' {
lineBreakNth = maxInt(1, lineBreakNth+1)
} else {
lineBreakNth = 0
}
if lastRune == -1 {
return "", lineBreakNth
}
y += self.getOpLineAdvance(lineBreakNth)
if y >= minBaselineY {
break
}
}
return iterator.StringLeft(text), lineBreakNth
}
func (self *Renderer) trimNonVisibleWithWrapRTL(text string, widthLimit, y, minBaselineY fract.Unit) (string, int) {
var lineBreakNth int = -1
var iterator ltrStringIterator
var lastRune rune
for {
iterator, _, _, lastRune = self.helperMeasureWrapLineReverseLTR(iterator, text, widthLimit)
if lastRune == '\n' {
lineBreakNth = maxInt(1, lineBreakNth+1)
} else {
lineBreakNth = 0
}
if lastRune == -1 {
return "", lineBreakNth
}
y += self.getOpLineAdvance(lineBreakNth)
if y >= minBaselineY {
break
}
}
return iterator.StringLeft(text), lineBreakNth
}
// Precondition: x and y are quantized.
func (self *Renderer) fractDrawWithWrapLeftLTR(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
startX := position.X
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
// Notice: this approach is not optimal. One could write a helperDrawWrapLineLTR
// directly. Same goes for the other 3 horz align + text dir variants.
_, _, runeCount, lastRune := self.helperMeasureWrapLineLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position, iv, iterator = self.helperDrawLineLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, startX, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}
// Precondition: x and y are quantized.
func (self *Renderer) fractDrawWithWrapLeftRTL(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
startX := position.X
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
_, lineWidth, runeCount, lastRune := self.helperMeasureWrapLineReverseLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position.X = x + lineWidth
position, iv, iterator = self.helperDrawLineReverseLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, startX, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}
// Precondition: x and y are already quantized.
func (self *Renderer) fractDrawWithWrapRightLTR(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
startX := position.X
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
_, lineWidth, runeCount, lastRune := self.helperMeasureWrapLineLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position.X = startX - lineWidth
position, iv, iterator = self.helperDrawLineLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, startX, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}
// Precondition: x and y are already quantized.
func (self *Renderer) fractDrawWithWrapRightRTL(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
startX := position.X
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
_, _, runeCount, lastRune := self.helperMeasureWrapLineReverseLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position, iv, iterator = self.helperDrawLineReverseLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, startX, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}
// Precondition: y is already quantized, x is not (for better precision).
func (self *Renderer) fractDrawWithWrapCenterLTR(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
_, lineWidth, runeCount, lastRune := self.helperMeasureWrapLineLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position.X = x - (lineWidth >> 1)
_, iv, iterator = self.helperDrawLineLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, 0, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}
// Precondition: y is already quantized, x is not (for better precision).
func (self *Renderer) fractDrawWithWrapCenterRTL(target Target, text string, x, y, widthLimit fract.Unit) {
// set up traversal variables
var iterator ltrStringIterator
var position fract.Point = fract.UnitsToPoint(x, y)
if self.cacheHandler != nil {
self.cacheHandler.NotifyFractChange(position)
}
var iv drawInternalValues
iv.prevFractX = x.FractShift()
iv.lineBreakNth = -1
for { // for each wrap line
_, lineWidth, runeCount, lastRune := self.helperMeasureWrapLineReverseLTR(iterator, text, widthLimit)
iv.updateLineChangeFromWrapMeasure(runeCount, lastRune)
position.X = x + (lineWidth >> 1)
position, iv, iterator = self.helperDrawLineReverseLTR(target, position, iv, iterator, text, runeCount-iv.numElisions())
if iv.lineChangeDetails.ElidedSpace {
if iterator.Next(text) != ' ' {
panic("broken code")
}
}
// stop here or advance line
if lastRune == -1 {
break
}
if lastRune == '\n' {
_ = iterator.Next(text)
}
iv.increaseLineBreakNth()
position = self.advanceLine(position, 0, iv.lineBreakNth)
if self.lineChangeFn != nil {
self.lineChangeFn(iv.lineChangeDetails)
}
}
}