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Return of the son of zombie: mz_is_building: false #731

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nvkelso opened this issue Apr 19, 2016 · 5 comments
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Return of the son of zombie: mz_is_building: false #731

nvkelso opened this issue Apr 19, 2016 · 5 comments
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@nvkelso
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nvkelso commented Apr 19, 2016

tile/12/653/1582 has mz_is_building: false again :(

landuse: {
type: "GeometryCollection",
geometries: [
{
type: "Polygon",
properties: {
kind: "national_park",
protect_class: "5",
area: 54302000,
sort_key: 18,
mz_is_building: false,
min_zoom: 4.40875,
source: "openstreetmap.org",
operator: "U.S. National Park Service",
id: -3947724,
osm_relation: true,
name: "Marin Headlands (GGNRA)"
},
arcs: [
[
96
]
]
},
@nvkelso nvkelso added this to the v0.10.0 milestone Apr 19, 2016
@nvkelso
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nvkelso commented Apr 19, 2016

Related: #333

@nvkelso
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nvkelso commented Apr 19, 2016

Confirmed this is also a problem on my local dev build against current master branch.

@nvkelso nvkelso changed the title Return of the zombie son: mz_is_building: false Return of the son of zombie: mz_is_building: false Apr 21, 2016
@nvkelso
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nvkelso commented Apr 30, 2016

I still see the offending property on dev tiles :/

@rmarianski
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Nice catch! The test was for the buildings layer and it's showing up in the landuse layer. I'll update the test and dig into why this is still happening.

@nvkelso
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nvkelso commented May 4, 2016

Verified.

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