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When setting the triplanar level to "3 Normal" for standard or horizon terrain in the settings menus, the game crashes with a shader compilation error the next time it tries to load a track (e.g. press F5 after changing the setting).
The text was updated successfully, but these errors were encountered:
It's one of those options marked as "= todo, not done" or buggy.
Didn't expect crash though. Could you attach ogre.log?
But yeah anyway, triplanar normal has a bug, reported on Ogre forum, not fixed, IDK how.
In case of shader errors:
The next step (very optional) would be enabling in game.cfg
debug_properties = on
debug_shaders = on
Finding out the last line in ogre.log saying which shader failed and attaching that file too.
OS: Windows 11 23H2
Version: Stunt Rally 3.1
When setting the triplanar level to "3 Normal" for standard or horizon terrain in the settings menus, the game crashes with a shader compilation error the next time it tries to load a track (e.g. press F5 after changing the setting).
The text was updated successfully, but these errors were encountered: