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WireWorld

This program is designed to run the cellular automata WireWorld. The class 'World' is designed to be flexible enough to run different kinds of cellular automata.

I have chosen to represent the state of the 'world' by a dictionary with coordinates as keys and states as the values. This choice is particularly suitable to the wireworld cellular automata because it has a stable 0 state. By this, I mean that a cell with state 0 will remain in state 0. It is therefore not necessary to update these cells, the important cells are all non-zero. By ommiting the coordinates with state 0 from the dictionary, the program becomes much more scalable for sparse worlds spread over a large area. For example, a wire running along the perimeter of an otherwise empty square of size n will run at, and use O(n) space rather than O(n^2).

A weaker version of this 0 stability property holds for other cellular automata such as John Conway's game of life or Langtons ant. In these, a cell in state 0 surrounded by cells in state 0 will remain in state 0. For such cellular automata, it is only necessary to update non-zero cells and cells immediately adjacent to non-zero cells. In such cases, world.mode is set to semistable and the world.pad() method will create the adjacent 0 cells with the setdefault method and remove 0 cells with the world.trim() method after updating.