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sdl2.26-macos-ios.diff
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sdl2.26-macos-ios.diff
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diff --git a/include/SDL_config_iphoneos.h b/include/SDL_config_iphoneos.h
index 6db16eb4c..41cb509bf 100644
--- a/include/SDL_config_iphoneos.h
+++ b/include/SDL_config_iphoneos.h
@@ -206,7 +206,7 @@
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
-#define SDL_IPHONE_KEYBOARD 1
+#define SDL_IPHONE_KEYBOARD 0
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 994b6a6db..b332e1332 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -887,8 +887,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
event.type = SDL_MOUSEWHEEL;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
event.wheel.which = mouseID;
- event.wheel.x = integral_x;
- event.wheel.y = integral_y;
+ event.wheel.x = x; //integral_x;
+ event.wheel.y = y; //integral_y;
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.direction = (Uint32)direction;
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 0809706c2..6a39fe81c 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3180,6 +3180,23 @@ void
SDL_OnWindowFocusGained(SDL_Window * window)
{
SDL_Mouse *mouse = SDL_GetMouse();
+
+ /* Move the window to the end of the list of windows so it'll be activated/restored
+ last when restoring app to foreground. */
+ if (window->next) {
+ window->next->prev = window->prev;
+ }
+ if (window->prev) {
+ window->prev->next = window->next;
+ } else {
+ _this->windows = window->next;
+ }
+ window->next = _this->windows;
+ if (_this->windows) {
+ _this->windows->prev = window;
+ }
+ _this->windows = window;
+ window->prev = NULL;
if (window->gamma && _this->SetWindowGammaRamp) {
_this->SetWindowGammaRamp(_this, window, window->gamma);
diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c
index 3424a8254..08ae827dc 100644
--- a/src/video/android/SDL_androidevents.c
+++ b/src/video/android/SDL_androidevents.c
@@ -176,10 +176,12 @@ Android_PumpEvents_Blocking(_THIS)
}
}
+ /* Doesn't actually seem to work ??
if ( aaudio_DetectBrokenPlayState() ) {
aaudio_PauseDevices();
aaudio_ResumeDevices();
}
+ */
}
void
diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index da5ffac69..a1a63d6ba 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -520,10 +520,16 @@ + (NSCursor *)invisibleCursor
}
mouseID = mouse->mouseID;
- x = -[event deltaX];
- y = [event deltaY];
+ x = -[event scrollingDeltaX];
+ y = [event scrollingDeltaY];
direction = SDL_MOUSEWHEEL_NORMAL;
+ /* HACK: Make a distinction between precise and imprecise scrolling.
+ Trackpad seems to be mouseID 0. */
+ if (![event hasPreciseScrollingDeltas]) {
+ mouseID = 1;
+ }
+
if ([event isDirectionInvertedFromDevice] == YES) {
direction = SDL_MOUSEWHEEL_FLIPPED;
}
diff --git a/src/video/cocoa/SDL_cocoawindow.h b/src/video/cocoa/SDL_cocoawindow.h
index 18f7d8587..1329a90ab 100644
--- a/src/video/cocoa/SDL_cocoawindow.h
+++ b/src/video/cocoa/SDL_cocoawindow.h
@@ -115,6 +115,8 @@ typedef enum
/* Touch event handling */
-(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
+-(void) syncMouseButtonAndKeyboardModifierState;
+
@end
/* *INDENT-ON* */
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index c73827656..786f288a2 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -1273,6 +1273,25 @@ - (void)otherMouseDown:(NSEvent *)theEvent
[self mouseDown:theEvent];
}
+- (void)syncMouseButtonAndKeyboardModifierState {
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (mouse) {
+ for (int i = 0; i < mouse->num_sources; i++) {
+ if (mouse->sources[i].mouseID == mouse->mouseID) {
+ mouse->sources[i].buttonstate = 0;
+ }
+ }
+ }
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
+}
+
- (void)mouseUp:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
diff --git a/src/video/uikit/SDL_uikitappdelegate.h b/src/video/uikit/SDL_uikitappdelegate.h
index ee2b5b6a8..8a7f81f62 100644
--- a/src/video/uikit/SDL_uikitappdelegate.h
+++ b/src/video/uikit/SDL_uikitappdelegate.h
@@ -34,6 +34,7 @@
+ (id)sharedAppDelegate;
+ (NSString *)getAppDelegateClassName;
+- (NSString *)getLaunchOptionsURL;
- (void)hideLaunchScreen;
/* This property is marked as optional, and is only intended to be used when
diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index 3186cc6e8..dfa6c9307 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -25,6 +25,7 @@
#include "../SDL_sysvideo.h"
#include "SDL_hints.h"
#include "SDL_system.h"
+#include "SDL_timer.h"
#include "SDL_main.h"
#import "SDL_uikitappdelegate.h"
@@ -181,6 +182,8 @@ - (NSUInteger)supportedInterfaceOrientations;
@end
+static NSString *launchOptionsURL;
+
@implementation SDLLaunchScreenController
- (instancetype)init
@@ -364,6 +367,11 @@ + (NSString *)getAppDelegateClassName
return @"SDLUIKitDelegate";
}
+- (NSString *)getLaunchOptionsURL
+{
+ return launchOptionsURL;
+}
+
- (void)hideLaunchScreen
{
UIWindow *window = launchWindow;
@@ -387,7 +395,7 @@ - (void)postFinishLaunch
{
/* Hide the launch screen the next time the run loop is run. SDL apps will
* have a chance to load resources while the launch screen is still up. */
- [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
+ //[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
/* run the user's application, passing argc and argv */
SDL_iPhoneSetEventPump(SDL_TRUE);
@@ -421,6 +429,12 @@ - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(
/* tvOS only uses a plain launch image. */
#if !TARGET_OS_TV
+
+ NSURL *url = [launchOptions objectForKey:UIApplicationLaunchOptionsURLKey];
+ if (url != nil) {
+ launchOptionsURL = [url absoluteString];
+ }
+
screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (screenname) {
@@ -428,7 +442,7 @@ - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(
/* The launch storyboard is actually a nib in some older versions of
* Xcode. We'll try to load it as a storyboard first, as it's more
* modern. */
- UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
+ UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"LaunchScreen" bundle:bundle];
__auto_type storyboardVc = [storyboard instantiateInitialViewController];
vc = [[SDLLaunchStoryboardViewController alloc] initWithStoryboardViewController:storyboardVc];
}
diff --git a/src/video/uikit/SDL_uikitviewcontroller.h b/src/video/uikit/SDL_uikitviewcontroller.h
index 2e64a5279..256be3073 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.h
+++ b/src/video/uikit/SDL_uikitviewcontroller.h
@@ -58,10 +58,13 @@
#if !TARGET_OS_TV
- (NSUInteger)supportedInterfaceOrientations;
- (BOOL)prefersStatusBarHidden;
+- (void)setStatusStyle:(UIStatusBarStyle)style;
+- (UIStatusBarStyle)preferredStatusBarStyle;
- (BOOL)prefersHomeIndicatorAutoHidden;
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
@property (nonatomic, assign) int homeIndicatorHidden;
+@property (nonatomic, assign) UIStatusBarStyle statusBarStyle;
#endif
#if SDL_IPHONE_KEYBOARD
diff --git a/src/video/uikit/SDL_uikitviewcontroller.m b/src/video/uikit/SDL_uikitviewcontroller.m
index ee7ee83b0..f3cda52c8 100644
--- a/src/video/uikit/SDL_uikitviewcontroller.m
+++ b/src/video/uikit/SDL_uikitviewcontroller.m
@@ -101,6 +101,7 @@ - (instancetype)initWithSDLWindow:(SDL_Window *)_window
#endif
#if !TARGET_OS_TV
+ self.statusBarStyle = UIStatusBarStyleDefault;
SDL_AddHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *) self);
@@ -219,6 +220,17 @@ - (BOOL)prefersHomeIndicatorAutoHidden
return hidden;
}
+- (void)setStatusStyle:(UIStatusBarStyle)style
+{
+ self.statusBarStyle = style;
+ [self setNeedsStatusBarAppearanceUpdate];
+}
+
+- (UIStatusBarStyle)preferredStatusBarStyle
+{
+ return self.statusBarStyle;
+}
+
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
if (self.homeIndicatorHidden >= 0) {
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index 7b8dfff56..dc3c4810f 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -295,7 +295,7 @@ - (void)layoutSubviews
viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
#endif /* !TARGET_OS_TV */
-#ifdef SDL_IPHONE_KEYBOARD
+#if SDL_IPHONE_KEYBOARD
/* Make sure the view is offset correctly when the keyboard is visible. */
[viewcontroller updateKeyboard];
#endif