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This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;
Sorry i eventually gave up on this package. I instead ported the HDRP to work with URP, which took quite a bit of effort but was worth it as the quality is much better.
This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with
colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;
TAA_Unity_URP/Runtime/TAAPass.cs
Line 103 in cf29c5e
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