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Weakness in console port is the menuing,
I'm not a fan of trying to use the mouse cursor, I think it's better to use the dir buttons.
With that said, I think menuing could be improved by
Thinking about the things you do regularly in the menus
Picking a consistent place to start the cursor when opening that type of menu
Have those positions be helpful for the thing you would do most consistently
Try to avoid regular diagonal inputs being necessary
Example UAC:
When I open the map menu
I expect the cursor to be at he top of the list of quest
When I press down on the directional pad
I expect the cursor to start scrolling down through quests
When I press 'A'
I expect the quest under the cursor to selected as current and therefore be tracked
This way a player can entrain regular patterns of inputs and enjoy efficient menuing without always struggling with getting the cursor to where they want it to be.
The text was updated successfully, but these errors were encountered:
There is a mechanism for assigning priority to certain frames in the UI, but the problem (from my POV) is maintenance. All this custom stuff needs to be maintained, and I'm not in control of how the UI changes over time.
Weakness in console port is the menuing,
I'm not a fan of trying to use the mouse cursor, I think it's better to use the dir buttons.
With that said, I think menuing could be improved by
Example UAC:
When I open the map menu
I expect the cursor to be at he top of the list of quest
When I press down on the directional pad
I expect the cursor to start scrolling down through quests
When I press 'A'
I expect the quest under the cursor to selected as current and therefore be tracked
This way a player can entrain regular patterns of inputs and enjoy efficient menuing without always struggling with getting the cursor to where they want it to be.
The text was updated successfully, but these errors were encountered: