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All blocks should be able to get a sprite target when passing a name if the sprite exists.
Actual Behavior
If the sprite name is a number, it might not be able to find the sprite. getSpriteTargetByName expects a string, and if a block doesn't cast a name to a string, the sprite target can't be found. We should cast the name to a string in one place instead of multiple times in individual blocks.
Expected Behavior
All blocks should be able to get a sprite target when passing a name if the sprite exists.
Actual Behavior
If the sprite name is a number, it might not be able to find the sprite.
getSpriteTargetByName
expects a string, and if a block doesn't cast a name to a string, the sprite target can't be found. We should cast the name to a string in one place instead of multiple times in individual blocks.Steps to Reproduce
See #1743 for repro steps and more details
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