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rlawt.h
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rlawt.h
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/*
* Copyright (c) 2022 Abex
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "net_runelite_rlawt_AWTContext.h"
#include <jawt.h>
#include <jawt_md.h>
#include <stdbool.h>
#ifdef __APPLE__
# define GL_SILENCE_DEPRECATION
# include <IOSurface/IOSurface.h>
# include <QuartzCore/CALayer.h>
# include <OpenGL/OpenGL.h>
#endif
#ifdef __unix__
# include <X11/Xlib.h>
# include <GL/glx.h>
#endif
#ifdef _WIN32
# include <windows.h>
# include <GL/gl.h>
# include <wglext.h>
#endif
typedef struct {
JAWT awt;
JAWT_DrawingSurface *ds;
bool contextCreated;
#ifdef __APPLE__
CALayer *layer;
IOSurfaceRef buffer[2];
CGFloat bufferScale[2];
CGLContextObj context;
GLuint tex[2];
GLuint fbo[2];
int back;
int offsetX;
int offsetY;
#endif
#ifdef __unix__
Display *dpy;
Drawable drawable;
GLXContext context;
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
bool glxSwapControlTear;
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
bool doubleBuffered;
#endif
#ifdef _WIN32
JAWT_DrawingSurfaceInfo *dsi;
JAWT_Win32DrawingSurfaceInfo *dspi;
HGLRC context;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
bool wglSwapControlTear;
#endif
int alphaDepth;
int depthDepth;
int stencilDepth;
int multisamples;
} AWTContext;
void rlawtThrow(JNIEnv *env, const char *msg);
void rlawtUnlockAWT(JNIEnv *env, AWTContext *ctx);
AWTContext *rlawtGetContext(JNIEnv *env, jobject self);
bool rlawtContextState(JNIEnv *env, AWTContext *context, bool created);
void rlawtContextFreePlatform(JNIEnv *env, AWTContext *ctx);