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Shader tags reference a Shader Template (stem) tag. This shader template can be used to key a mapping on how a given shader can be mapped to an OpenH2 Material object. Currently, this is implemented as a separate config, where STEM tag IDs are mapped to shader bitmap/input indices:
src\OpenH2.Core\Configs\material-config.json
All maps should be loaded, and mappings or aliases added to ensure that all shaders render correctly.
00a_introduction.map
01a_tutorial.map
01b_spacestation.map
03a_oldmombasa.map
03b_newmombasa.map
04a_gasgiant.map
04b_floodlab.map
05a_deltaapproach.map
05b_deltatowers.map
06a_sentinelwalls.map
06b_floodzone.map
07a_highcharity.map
07b_forerunnership.map
08a_deltacliffs.map
08b_deltacontrol.map
ascension.map
backwash.map
beavercreek.map
BoardingAction.map
burial_mounds.map
coagulation.map
colossus.map
containment.map
cyclotron.map
deltatap.map
dune.map
elongation.map
foundation.map
gemini.map
headlong.map
lockout.map
midship.map
needle.map
street_sweeper.map
triplicate.map
turf.map
warlock.map
waterworks.map
zanzibar.map
The text was updated successfully, but these errors were encountered:
Shader tags reference a Shader Template (stem) tag. This shader template can be used to key a mapping on how a given shader can be mapped to an OpenH2 Material object. Currently, this is implemented as a separate config, where STEM tag IDs are mapped to shader bitmap/input indices:
src\OpenH2.Core\Configs\material-config.json
All maps should be loaded, and mappings or aliases added to ensure that all shaders render correctly.
The text was updated successfully, but these errors were encountered: