There are several aspects that became evident while developing and using OSM Scout Server for providing offline solution on a mobile platform, such as Sailfish OS.
When requesting rendered map tiles, its advantageous to request larger tiles. Each tile is rendered with an overhead that is induced by labels located close to the borders. For example, current default settings in Mapnik backend, add 128 pixels on each side of the tile. This buffer is internally multiplied by the scale of Mapnik map, commonly set to 3. So, we have 384 pixels added on each side. If the common size of the tiles is requested (256x256), each tile triggers rendering of 1024x1024 out of which only 256x256 section is used. In other words, we use only 6.25% of the rendered data. By requesting tiles with the size 1024x1024, we bring up efficiency to 32.7%, a significant increase.
When using the server on mobile, one has to remember that the server is not rendering tiles nor performing any other calculations while the device is asleep. The server is not keeping device awake, its a job of a client that interacts with the user and knows whether current operation is time-critical, as during navigation, or can be postponed, as when user is just browsing a map and switched off the phone. As a result, using timeouts while interacting with the server is strongly discouraged. In particular, when using timeouts and the device was put to sleep, this can cause large number of re-submissions by a client leading to failure of the server to process a long accumulated queue of requests in reasonable time. So, its recommended not to use any timeouts when using server on the device that can be put to sleep or, if the timeouts are needed, not to submit new requests after that. Since, when client and the server are operating on the same device, network failure is not expected, such timeouts are, in general, not needed.
Server provides its functionality via HTTP or D-Bus. APIs on HTTP and D-Bus cover different functionality. HTTP has been available from the beginning and D-Bus has been added starting from version 1.9. Below, HTTP API is described, followed by D-Bus API, when stated.
Default port for HTTP access is 8553 TCP and the server binds to 127.0.0.1 providing services to local apps only. Binding and the port can be changed in the configuration file manually.
Server provides access via GET and POST methods. Access to functionality is provided via path and query parts of URL. The path determines the module that is accessed with the query specifying arguments. Here, order of query elements is not important.
When using GET, set the query parameters after ?
in the form
variable=value
and separate the parameters by &
.
When using POST, path must be specified as for GET method. However, when using POST, query parameters set by URL can be mixed with the parameters specified in the posted JSON object in the form:
{
"variable1": 3,
"variable2": "value string"
}
POSTed JSON object keys are checked first and used, if specified, ignoring the query settings specified in URL.
In the description of the schema below, GET form is used, unless specified differently.
See examples
folder for the example queries and their
results. Below, just the results are referenced. For corresponding
queries, see accompanying README.
The server component for providing raster tiles operates using OSM convention with small extensions. URL is
http://localhost:8553/v1/tile?style={style}&daylight={dlight}&shift={shift}&scale={scale}&z={z}&x={x}&y={y}
where
{style}
- style of the map, set to default
if not specified
{dlight}
- either 0 for night or 1 for day
{shift}
- allows to change used {z} by increasing it to {z}+{shift}
{scale}
- size of a tile in pixels is {scale}*256
{z}
, {x}
, and {y}
are as in http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames .
Addition of {scale}
and {shift}
allows to experiment with
different tile sizes to optimize for performance and human-map
interaction. Note that shift
is ignored in Mapnik backend. See Poor
Maps settings for example.
At present, only Mapnik backend supports different styles. When using
libosmscout backend, styles
parameter is ignored.
The vector tiles, associated styles, fonts, and icons are provided via server.
For requesting styles, use
http://localhost:8553/v1/mbgl/style?style={style}
where {style}
is a style name.
Fonts (glyphs) are provided via
http://localhost:8553/v1/mbgl/glyphs?stack={fontstack}&range={range}
where
{fontstack}
- requested font stack, for example Noto Sans
{range}
- requested range, for example 0-255
.
In the styles, corresponding setting for glyphs is
http://localhost:8553/v1/mbgl/glyphs?stack={fontstack}&range={range}
.
The styles can use provided sprite with icons by specifying
http://localhost:8553/v1/mbgl/sprite
as a corresponding URL in style
definition.
Tiles are usually assessed through styles. If you want to design a new style, for requesting tiles, use
http://localhost:8553/v1/mbgl/tile?z={z}&x={x}&y={y}
where
{z}
, {x}
, and {y}
are as in
http://wiki.openstreetmap.org/wiki/Slippy_map_tilenames .
There are two versions of the location search query results. The only difference is in returned JSON format with the second version, in addition to returning the results, giving feedback on query parsing to the user.
The location search is accessed by the following URL:
http://localhost:8553/v1/search?limit={limit}&search={query}
where
{limit}
- maximal number of search results
{query}
- location and free text search
Results are returned in JSON format (example).
The location search is accessed by the following URL:
http://localhost:8553/v2/search?limit={limit}&search={query}
where meaning of the query parameters is the same as for the version one. However, the result includes parsing feedback when geocoder-nlp is used, see example.
Optional parameters can be used for location bias of geocoding:
lng={lng}
- longitude for reference location, must be specified for bias
lat={lat}
- latitude for reference location, must be specified for bias
zoom={zoom}
- zoom level of a map used as a basemap for showing
search result. This level is used to calculate location bias reference
distance. This is an optional integer parameter with the default value
of 16.
importance={importance}
- importance of location bias (range from
0.0-1.0, 1.0 corresponding to high location bias). This is an optional
parameter with the default value of 0.75.
List of available POI types is available via
http://localhost:8553/v1/poi_types
The list is given as JSON array. When using geocoder-nlp as a search backend, the list represents currently used aliases for the used tags. Shortened version of the response is given as an example.
To find POIs within a given radius from a specified reference position
and/or reference route, server can be accessed via /v1/guide
path:
http://localhost:8553/v1/guide?radius={radius}&limit={limit}&poitype={poitype}&name={name}&search={search}&lng={lng}&lat={lat}
where
{limit}
- maximal number of search results
{radius}
- distance from the reference in meters
{poitype}
- POI type name
{name}
- Name of POI to search
{search}
- a query that is run to find a reference point, the first result is used
{lng}
, {lat}
- longitude and latidude, respectively.
The reference route can be given only through POST JSON object in the form
{
"route_lng": [longitude1, longitude2, longitude3, ...],
"route_lat": [latitude1, latitude2, latitude3, ...]
}
Given POI type is considered either as an alias or imported POI
type. Type comparison is done in a case-insensitive manner. POI types
are formed from OSM tags in the form tag_value
.
List of the current tags and aliases, as used by geocoder-nlp, is given at https://rinigus.github.io/osmscout-server/tags.
In addition, POI can be searched by its name. For example, you could search for the restaurant by its name. This parameter is only supported by Geocoder-NLP backend.
It is required, that either POI type, POI name, or the type and name are specified in the query.
The reference point can be given either as a query ("Paris") or as a location coordinates. If the both forms are given in URL, location coordinates are preferred.
When reference route is given, the search is performed along the
route. It can be used to find POIs along the whole route or its
fraction. To search along a fraction of the reference route, the route
has to be specified as well as the reference point (via search
or
the pair of lng
, lat
). With the reference point specified, the
fraction is determined by finding the closest section of the route to
the reference point and starting search from that section. Such search
for a fraction of the route allows to specify the full route and the
current position to find all POIs of interest along the remaining
route, for example.
Search along the route is performed from its start (full route or
fraction) and until either the number of POIs has reached the limit
or the full route has been searched along. The distance
returned for
each POI is in this form of the search as the distance along the route
till the point of the first section satisfying the specified radius
to the object. As such, the returned distance
can be not till the
closest section of the route nor it takes into account the underlying
route network required to reach POI when moving along the
route. However, it should give a reasonable estimate for the distance
in question.
The result is given in JSON format. It returns a JSON object with two
keys: "origin"
(coordinates of the reference point used in the
search) and "results"
(array with the POIs). See
example for details.
The current protocol (version 2) is fully used by Valhalla's backend
and is Valhalla's API for route
call. In part, version 2 is
supported, by libosmscout as well. Version 1 (v1/route
) is used by
libosmscout and is described in OLD_API.
Routing instructions calculations are only one of the several Valhalla APIs that are exposed by OSM Scout Server. For description of the URL schema, as used by Valhalla's backend, see below in a separate section. Valhalla is a recommended backend for routing and it is expected that the most of the users will be using it.
This is the version that would be mainly supported in future. It uses Valhalla's API, as described in https://github.com/valhalla/valhalla-docs/blob/master/turn-by-turn/api-reference.md . Please note that there is no API key in the Valhalla's component used by OSM Scout Server.
At present, all calls via v2/route
, as
http://localhost:8553/v2/route?...
would equivalent to Valhalla
via /route?...
.
When using libosmscout as a backend, version 2 can be used to request
the routes. In this case, the server would consider limited subset of
Valhalla's API. In particular, costing
option would be used to
select the transportation mode (auto
, bicycle
, or pedestrian
)
with the order of points found from location
. The reply of the
server will follow Version 1 protocol with an additional flag API version
set to libosmscout V1
in the response of the server. Using
this flag, the client application can determine whether version 1
protocol response has been used.
Valhalla is interfaced by OSM Scout Server through Valhalla's C++ API and it exposes most of Valhalla's functionality via different path components of the URL.
URL schema for Valhalla's APIs is in the form
http://localhost:8553/v2/{api_name}?json={json}
where
{api_name}
- name of the used API, as specified below
{json}
- JSON query, as specified by the corresponding Valhalla's API.
OSM Scout Server does not impose any API key to the Valhalla's calls. The following Valhalla's APIs are supported (with the link given describing the API):
-
route
- routing instructions -
trace_attributes
- map matching, trace attributes, for obtaining road attributes as a result of matching the coordinate sequence, as fed from GPS device, with the road network. Can be used for just in time navigation information. -
trace_route
- map matching, trace_route, for creating navigation instructions on the basis of coordinate sequence. Can be used to share the used road. -
matrix
- time-distance matrix -
optimized_route
- optimized route between set of locations -
isochrone
- reachability from a given point within a time limit
At the moment of writing (Jul 2018), elevation data is not imported in the distributed maps. The corresponding issue has been opened (#244).
When its needed to start the server that has been configured for autostarting using systemd socket activation, there is a convenience access path that will not trigger any error or further action
http://localhost:8553/v1/activate
When successful, it will return { "status": "active" }
as a
response.
D-Bus API is provided via service io.github.rinigus.OSMScoutServer
. At present,
its used to provide map matching service for just in time navigation
information. In future, D-Bus API can be extended on request.
At path /io/github/rinigus/OSMScoutServer
, interface io.github.rinigus.OSMScoutServer
,
currently the following is supported:
Url
string property with the URL base that can be used to
generate url's for access via HTTP API. For example, by default, its
http://127.0.0.1:8553
.
There is also an API for D-Bus activation on at the root location.
D-Bus API is available only if Valhalla router is used, as configured by default.
For QML applications, there is a reference implementation that uses map matching API to provide just in time information. The implementation is available as a QML PositionSourceMapMatched type and can be easily incorporated into application without consulting OSM Scout Server API.
Map matching is provided at path
/io/github/rinigus/OSMScoutServer/mapmatching
, interface
io.github.rinigus.OSMScoutServer.mapmatching
. On presence of the
service, there is a boolean property Active
which equals to True
.
The main interaction with the server occurs via the following method:
-
Update
(int32 mode, Double latitude, Double longitude, Double accuracy) -> String
. This is a method that should be called for updating the current location, given by coordinates and accuracy. Valhalla's map matching cost factor is given bymode
where it can have the following values- 1 car, "auto" in Valhalla API
- 2 car along shorter distance, "auto_shorter" in Valhalla API
- 3 bicycle
- 4 bus
- 5 pedestrian
By repeatedly calling
Update
, OSM Scout Server builds trajectory of the client and analyzes it to provide information regarding the current location. The return value is given by JSON object in a String form. Note that this object is filled only with the properties that have changed when compared to the previous call. For example, if the street name is the same as during the last call, it is not returned in the returned JSON object. The following properties are supported:direction
direction of motion along the matched street or path, in degrees [0,360] from true north;direction_valid
equals to 1 if reported direction is valid, 0 otherwise;latitude
matched coordinate;longitude
matched coordinate;street_name
matched street name, empty if no data is available or no match was found;street_speed_assumed
car speed assumed for the matched street section in meters/second, negative if no data or no match was found;street_speed_limit
car speed limit for the matched street section in meters/second, negative if no data or no match was found.
On request, more data can be made available, as supported by Valhalla
trace_attributes
API.
Map matching is a D-Bus client specific, with each client having separate session (history of coordinates) for each of the used modes. Histories of the different clients are kept separately.
For maintaining the history, clients can call
-
Reset
(int32 mode)
drop the history and start a session formode
as new for the calling client. -
Stop
(int32 mode)
andStop
()
stop session formode
or all modes for the calling client.
See QML PositionSourceMapMatched type for example implementation of the interaction with the server, including support for automatic start of the server via systemd socket activation.