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[tool] rLuaLauncher won't compile on macOS #9
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Hi @evanwalsh! I'm afraid raylib-lua is broken right now, it was based on raylib 1.7 and lately I was working on the update to raylib 2.0 but it's not finished yet... I can try to take a look this weekend but I can not promise anything... sorry. Do you need Lua? Why not you take a look to the original C raylib version? |
Hi, hope you guys do not mind if I chime in. I was experimenting with raylib-lua in hope to create a module so that I can create binding for Urn. This goes in the same direction like @evanwalsh with Fennl :) |
Hi @paines, sorry for the confusion with the old version, I hope it didn't take much time before you realised it. Just added a warning note in README.
That's great, any contributions is welcome! Are you working on |
Exactly! But now that you mentioned rLuaParser, i will first take a look into that. Thanks for mentioning! |
I've tried my hardest to get this to compile on macOS and I'm not sure what I'm doing wrong. I've installed raylib via Homebrew and tried the commands from the comments to no success:
I tried pointing it at a local clone of the main raylib repository, but that generates even more errors and warnings. Should I try compiling raylib myself instead of using my package manager's version?
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