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Basically, because the Tiler is using the fast geomPolygonIntersectsPolygon test , which only checks whether the tile corners are inside the viewport. It can miss situations where the tile corners are rotated out of the viewport, but the tile is still very much in the viewport.
The text was updated successfully, but these errors were encountered:
This is facebook/Rapid#1533
Basically, because the Tiler is using the fast
geomPolygonIntersectsPolygon
test , which only checks whether the tile corners are inside the viewport. It can miss situations where the tile corners are rotated out of the viewport, but the tile is still very much in the viewport.The text was updated successfully, but these errors were encountered: