Instancing Text objects #1388
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SrinivasPrabhu794
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Hi there, wondering about the same thing. Did you solve this problem? best regards, |
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Hi,
I was wondering if there is a way to instance Text objects in a R3F scene similar to how we can render geometries with different positions/colors using instancedMesh in R3F?
In my case, I have instanced geometries, mostly planes in the order of 10-50k. Each of these planes has its corresponding label as well.
Rendering 50k Text in R3F could be heavy. Let me know if anyone has tried the same?
Thanks
Srinivas
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