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latch.go
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latch.go
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// Copyright 2018 PingCAP, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
package latch
import (
"fmt"
"math/bits"
"sort"
"sync"
"github.com/cznic/mathutil"
"github.com/spaolacci/murmur3"
)
// Latch stores a key's waiting transactions information.
type Latch struct {
// Whether there is any transaction in waitingQueue except head.
hasMoreWaiting bool
// The startTS of the transaction which is the head of waiting transactions.
waitingQueueHead uint64
maxCommitTS uint64
sync.Mutex
}
func (l *Latch) occupied() bool {
return l.waitingQueueHead != 0
}
func (l *Latch) free() {
l.waitingQueueHead = 0
}
// Lock is the locks' information required for a transaction.
type Lock struct {
// The slot IDs of the latches(keys) that a startTS must acquire before being able to processed.
requiredSlots []int
// The number of latches that the transaction has acquired.
acquiredCount int
// Whether current transaction is waiting
isWaiting bool
// Current transaction's startTS.
startTS uint64
}
// NewLock creates a new lock.
func NewLock(startTS uint64, requiredSlots []int) Lock {
return Lock{
requiredSlots: requiredSlots,
acquiredCount: 0,
isWaiting: false,
startTS: startTS,
}
}
// Latches which are used for concurrency control.
// Each latch is indexed by a slot's ID, hence the term latch and slot are used in interchangeable,
// but conceptually a latch is a queue, and a slot is an index to the queue
type Latches struct {
slots []Latch
// The waiting queue for each slot(slotID => slice of startTS).
waitingQueues map[int][]uint64
sync.RWMutex
}
// NewLatches create a Latches with fixed length,
// the size will be rounded up to the power of 2.
func NewLatches(size int) *Latches {
powerOfTwoSize := 1 << uint32(bits.Len32(uint32(size-1)))
slots := make([]Latch, powerOfTwoSize)
return &Latches{
slots: slots,
waitingQueues: make(map[int][]uint64),
}
}
// GenLock generates Lock for the transaction with startTS and keys.
func (latches *Latches) GenLock(startTS uint64, keys [][]byte) Lock {
slots := make([]int, 0, len(keys))
for _, key := range keys {
slots = append(slots, latches.slotID(key))
}
sort.Ints(slots)
if len(slots) <= 1 {
return NewLock(startTS, slots)
}
dedup := slots[:1]
for i := 1; i < len(slots); i++ {
if slots[i] != slots[i-1] {
dedup = append(dedup, slots[i])
}
}
return NewLock(startTS, dedup)
}
// slotID return slotID for current key.
func (latches *Latches) slotID(key []byte) int {
return int(murmur3.Sum32(key)) & (len(latches.slots) - 1)
}
// Acquire tries to acquire the lock for a transaction.
// It returns with stale = true when the transaction is stale(
// when the lock.startTS is smaller than any key's last commitTS).
func (latches *Latches) Acquire(lock *Lock) (success, stale bool) {
for lock.acquiredCount < len(lock.requiredSlots) {
slotID := lock.requiredSlots[lock.acquiredCount]
success, stale = latches.acquireSlot(slotID, lock.startTS)
if success {
lock.acquiredCount++
lock.isWaiting = false
continue
}
if !stale {
lock.isWaiting = true
}
return
}
return
}
// Release releases all latches owned by the `lock` and returns the wakeup list.
// Preconditions: the caller must ensure the transaction is at the front of the latches.
func (latches *Latches) Release(lock *Lock, commitTS uint64) (wakeupList []uint64) {
releaseCount := lock.acquiredCount
if lock.isWaiting {
releaseCount++
}
wakeupList = make([]uint64, 0, releaseCount)
for i := 0; i < releaseCount; i++ {
slotID := lock.requiredSlots[i]
if hasNext, nextStartTS := latches.releaseSlot(slotID, lock.startTS, commitTS); hasNext {
wakeupList = append(wakeupList, nextStartTS)
}
}
return
}
func (latches *Latches) releaseSlot(slotID int, startTS, commitTS uint64) (hasNext bool, nextStartTS uint64) {
latch := &latches.slots[slotID]
latch.Lock()
defer latch.Unlock()
if startTS != latch.waitingQueueHead {
panic(fmt.Sprintf("invalid front ts %d, latch:%#v", startTS, latch))
}
latch.maxCommitTS = mathutil.MaxUint64(latch.maxCommitTS, commitTS)
if !latch.hasMoreWaiting {
latch.free()
return
}
latch.waitingQueueHead, latch.hasMoreWaiting = latches.popFromWaitingQueue(slotID)
return true, latch.waitingQueueHead
}
func (latches *Latches) popFromWaitingQueue(slotID int) (front uint64, hasMoreWaiting bool) {
latches.Lock()
defer latches.Unlock()
waiting := latches.waitingQueues[slotID]
front = waiting[0]
if len(waiting) == 1 {
delete(latches.waitingQueues, slotID)
} else {
latches.waitingQueues[slotID] = waiting[1:]
hasMoreWaiting = true
}
return
}
func (latches *Latches) acquireSlot(slotID int, startTS uint64) (success, stale bool) {
latch := &latches.slots[slotID]
latch.Lock()
defer latch.Unlock()
if stale = latch.maxCommitTS > startTS; stale {
return
}
// Empty latch
if !latch.occupied() {
latch.waitingQueueHead = startTS
}
if success = latch.waitingQueueHead == startTS; success {
return
}
// push current transaction into waitingQueue
latch.hasMoreWaiting = true
latches.Lock()
defer latches.Unlock()
latches.waitingQueues[slotID] = append(latches.waitingQueues[slotID], startTS)
return
}