- The
GameObject.destroy
method has a newfromScene
parameter, set automatically by Phaser. Fix #5716 (thanks @rexrainbow) - The Game Object
DESTROY
event is now set the newfromScene
boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @rexrainbow)
- Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @vforsh)
- Fixed an issue in the
FillPathWebGL
function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @rexrainbow) - Fixed rendering parameters in
IsoBox
andIsoTriangle
Game Objects that stopped them from rendering correctly. - Added the missing
WebGLPipelineUniformsConfig
type def. Fix #5718 (thanks @PhaserEditor2D)