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Augusta

Augusta is simple, low-level, systems programming language based on Ada. This repository describes the Augusta language and provides a compiler for that language called AGC (pronounced "Agency"). The compiler translates Augusta source files into either LLVM assembly language, where final code generation can be done by LLVM, or into C99 that can be compiled with any standard-conforming C compiler. Currently, AGC is written in Scala.

This project is very much in the early stages. The Augusta language is not well-defined and the AGC compiler is not usable at this time. However, we intend to keep the documentation and compiler in a buildable state, so it should always be possible to follow the progress of the project using concrete artifacts. We welcome contributions and feedback from any interested persons.

Augusta/AGC's development is done on Windows, macOS, and Linux. We intend to fully support all three platforms, both for development and for running AGC-generated code.

Vision

The original goal of this project was to create a full-featured Ada compiler. However, that goal has always been unrealistic. In December 2024, we radically reimagined this project.

The new vision for Augusta is to be a language that is simple, easy to learn and implement, and yet powerful enough for serious programming. Augusta takes inspiration from C in terms of its scope, but borrows syntax and much semantic behavior from Ada. It contains basic procedural constructs, arrays, records, and pointers. It uses a simplified version of Ada's type system and packaging mechanism, and it eliminates many of Ada's more advanced features.

Inspired by the development of RISC hardware, the concept is for Augusta to be fundamentally a simple, but well-structured language that allows extensions through a variety of extension points. The precise nature of these extension points has yet to be defined, but may include:

  • Language aspects, pragmas, or annotations.
  • Hygienic macros.
  • Compiler plugins.
  • API access to compiler data structures.

The goal is to create a language that invites experimentation and the development of advanced tooling by using a simple and uncomplicated base.

In addition to off-loading advanced language features to compiler extensions and tools, we feel that the infrastructure and ecosystem surrounding a language is as important as the language itself. Thus, we hope to provide Augusta support for popular editors and IDEs, and some as yet-to-be-determined build and package management system. We hope the early availability of these tools will encourage the growth of an active community around Augusta and accelerate its development.

Obviously this is a grand goal that will take time to achieve. The first stage of this effort is to define the base language (which we call "Augusta, Level 1," or simply "L1") and implement the AGC compiler for that language.

Recent Restart

Recently (2024-11-21), this project was restarted with a significant change in vision as described above. The repository was also significantly reorganized. The master branch reflects the state of the project before the restart. That branch should be considered legacy-only. It is retained for reference since some of the code in that branch may be integrated back into this new development effort. In the future, the master branch may be tagged as legacy and then deleted. You should follow the main branch if you want to follow the unfolding development of Augusta/AGC.

Here is a partial list of changes relative to the previous system. If you are not familiar with the previous system, you can ignore this list.

  • The Dragon and Tiger subprojects have been removed. They didn't contain much of interest. Any code that was or would have been put into those subprojects that is still useful will eventually be brought back into the main Augusta project.

  • The main documentation format has been changed from DocBook to reStructuredText. DocBook is a great system, but not an ideal match for the needs of this project. reST feels more appropriate and will make it easier for others to contribute.

  • The build of AGC now includes the Cats, Cats Effect, and Kiama libraries, setting the stage for a more functional style in the code base. For now, ANTLR is being retained as the parser generator of choice, but we may consider a more Scala-specific solution (perhaps FastParse) going forward.

Building

Prerequisites

The prerequisites necessary for setting up an Augusta/AGC development system are listed below. The version numbers given are for the specific versions we are using. In most cases, other closely related versions would probably also work, but have not been tested.

  • Java (21.0.x)

    There are some Java source files in AGC, so a JRE is not sufficient. The Java compiler is required.

  • SBT (1.10.5)

    SBT is the build tool we use. It knows how to download the various libraries and certain other components that are required. SBT will download the Scala compiler we use; you do not need to install Scala separately.

  • Python (3.13.1)

    Sphinx, a Python package, is used to build the documentation. The instructions for setting up the necessary virtual environment with all required components are detailed below.

  • LLVM (19.1.4)

    Augusta generates code for the Low Level Virtual Machine (LLVM). Only the back-end tools from the LLVM project are needed. None of the front-end compilers (gcc, clang, etc.) are necessary. TODO: Document how to set up LLVM.

Python Virtual Environment

The Augusta/AGC documentation is written using reStructuredText (reST) and compiled with Sphinx into presentation formats. If you intend to build the documentation, you will need to set up a Python virtual environment as described here. Technically, the build of AGC itself does not require this, but we use Python as our official scripting language so in the future it might be used in other supportive roles. Therefore, we encourage every developer to go through these steps regardless of your current needs.

First, install a suitable version of Python. Use at least version 3.6 as a minimum for Sphinx, but a more recent version is encouraged (we use 3.13.x). Then create a virtual environment in the root folder of the repository as follows:

$ python -m venv venv

This runs the module venv and creates a virtual environment in the venv folder. To activate the virtual environment, run the following command on Unix-like systems:

$ source venv/bin/activate

On Windows, replace the source command by .\venv\Scripts\activate.

Activation changes the environment of your shell so that the Python resources in the virtual environment are directly available. When the virtual environment is activated for the first time, do:

$ pip install -r requirements.txt

This installs all required packages into the virtual environment. You only need to do this once. When you are done working with Python you can deactivate the virtual environment by running:

$ deactivate

AGC

After installing the Java and SBT prerequisites, you can build AGC by issuing the following commands at a shell prompt in the root folder of the repository:

$ sbt compile  # Compiles the system.
$ sbt test     # Executes the unit tests.
$ sbt assembly # Builds the "uber-JAR" containing AGC and all dependencies.

These commands will work on all supported operating systems (Windows, macOS, and Linux). Note that "test" and "assembly" imply "compile," so you do not need to run "compile" separately. However, doing so can be helpful in isolating errors. The first time you run these commands, SBT will download many components, including the Scala compiler and the various libraries that AGC depends on. This can take some time, depending on your network connection.

The resulting JAR file is in target/scala-3.3.4. The file is large because it contains all of AGC's dependencies and is completely self-contained. You can deploy AGC by simply copying that JAR file to another system and executing it. See the SBT documentation for more details about SBT.

Documentation

The documentation can be built using Sphinx. This process is described in the README in the doc folder.

Development Environments

We primarily use two development environments for working on Augusta/AGC: Visual Studio Code and IntelliJ IDEA. Visual Studio Code is a general tool that can work across the entire project seamlessly. We use IntelliJ to focus specifically on the Scala code base. Both tools support all three of the platforms we target.

We recommend that you execute the full build from the console before configuring your development environment. It is easier to troubleshoot the build without the complexity of a large development environment interfering. Also, SBT will download all prerequisites, including the Scala compiler, reducing the chance of spurious errors when you first configure your other tools.

During normal development, continue to build the project via SBT even from within your development environment. This ensures the build is done properly. The SBT build is the source of truth for the project's configuration and dependencies, so it should be used consistently. One advantage of this is that any tool that knows how to work with SBT will work for Augusta/AGC development.

Visual Studio Code

We recommend first setting up the Python virtual environment for Sphinx, as described above, before configuring Visual Studio Code. VSCode will automatically detect the virtual environment and configure itself appropriately. If the virtual environment is not in place, you may encounter some errors while using Visual Studio Code.

Download and install Visual Studio Code. Then, install the following extensions into Visual Studio Code:

  • Scala (Metals) by Scalameta
  • Python by Microsoft
  • reStructuredText by LeXtudio

Open Visual Studio Code on the top level folder of this repository. The Metals extension should notice that there is an SBT build defined, and prompt you to import it. Some time is required to execute this import and perform related indexing. Also, when you first open a Scala file, there is some additional extra time required while Metals compiles the project.

IntelliJ IDEA

Download and install IntelliJ IDEA. The Community Edition should be sufficient. Then, install the following plugins into IntelliJ:

  • Scala
  • ANTLR
  • Python (Optional)

Open IntelliJ IDEA on the top level folder of this repository. As with Visual Studio Code, IntelliJ should notice the SBT build and prompt you to import it. This will also take some time while IntelliJ configures and indexes the project.

Contact Information

If you have questions, concerns, want to report bugs, contribute code, or share words of support, you can follow the project or contact us through one of the email addresses listed in the CONTRIBUTORS file.

The Augusta Contributors