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NPC Despawn Timer on Ardougne Knights is incorrect. #4

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DaraTheGreat opened this issue Oct 2, 2024 · 0 comments · Fixed by #11
Closed

NPC Despawn Timer on Ardougne Knights is incorrect. #4

DaraTheGreat opened this issue Oct 2, 2024 · 0 comments · Fixed by #11

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@DaraTheGreat
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Change the knight NPC despawn timer for knights to 600 seconds instead of 300 seconds.

From what I've gathered, when a knight is in combat, and then thieved from, it has to remain on the same tile for 10 minutes before despawning. Even if its moved a tile after being out of combat therefore resetting the despawn timer. This isn't always the case and I haven't figured out the exact mechanics behind the despawn timer but 600 would be far more accurate than 300 for knights. A knight will only despawn after standing on the same tile for 5 minutes while its being thieved, if it has never been in combat since spawning, so the 300 second timer is wrong most the time in Ardougne. I have seen it despawn after 6-8 minutes of standing on the same tile. But most of the time it takes 10 minutes. I don't understand exactly why it's despawned before 10 minutes but after 5 minutes but I've only seen this happen 2-3 times out of hundreds of times I've watched it happen. This could also just be an error with another plugin I use, 'NPC Idle Timer'.

All other NPC's that you can't attack (Master Farmers, Elves, Vyres Etc.) despawn after 300 seconds

To wrap up, 300 seconds is almost always wrong for Ardy knights and 600 seconds would be correct 99% of the time since most of the time people attack them to get them in the South East bank or in the house North East of the market.

Feel free to message me on Discord if you have any further questions @dara_the_great.
Thank you so much for working on this!!!

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