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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow } = require( 'electron' )
const path = require( 'path' )
const { ipcMain } = require( 'electron' );
const { powerSaveBlocker } = require( 'electron' )
const globalShortcut = app.globalShortcut
powerSaveBlocker.start( 'prevent-app-suspension' );
powerSaveBlocker.start( 'prevent-display-sleep' )
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow;
let windows = [];
function createWindow() {
// Create the browser window.
let window = new BrowserWindow( {
width: 800,
height: 600,
useContentSize: true,
resizable: true,
// alwaysOnTop:true,
webPreferences: {
backgroundThrottling: false,
pageVisibility: true,
preload: path.join( __dirname, 'src', 'preload.js' ),
nodeIntegration: true,
}
} )
// and load the index.html of the app.
// window.loadURL( path.join( 'file://', __dirname, 'src', 'index.html' ) );
window.loadURL( path.join( 'file://', __dirname, 'src', 'index.html' ) );
// Open the DevTools.
// mainWindow.webContents.openDevTools()
//util functions for realodaing the page//
// globalShortcut.register('f5', function() {
// console.log('f5 is pressed')
// mainWindow.reload()
// })
// globalShortcut.register('CommandOrControl+R', function() {
// console.log('CommandOrControl+R is pressed')
// mainWindow.reload()
// })
// Emitted when the window is closed.
window.on( 'closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
const index = windows.indexOf( window );
if ( index > -1 ) {
windows[ index ] = null;
console.log( `Window [ ${index} ] closed.` )
} else {
console.log( 'Window closed, but cannot find index!' );
}
// mainWindow = null
} )
return window
}
app.commandLine.appendSwitch( 'autoplay-policy', 'no-user-gesture-required' );
app.commandLine.appendSwitch( 'disable-renderer-backgrounding' );
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on( 'ready', () => windows.push( createWindow() ) );
// Quit when all windows are closed.
app.on( 'window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
// if (process.platform !== 'darwin')
app.quit()
} )
app.on( 'activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if ( windows.length === 0 ) windows.push( createWindow() );
// if ( mainWindow === null ) createWindow()
} )
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
var floating = false;
var oldSize;
ipcMain.on( 'resize', function ( e, x, y ) {
oldSize = [ x, y ];
// mainWindow.setContentSize( x, y );
} )
ipcMain.on( 'float', function () {
if ( !floating ) {
mainWindow.setAlwaysOnTop( true );
mainWindow.setVisibleOnAllWorkspaces( true );
mainWindow.setPosition( 0, 0 );
mainWindow.setContentSize( 1, 1 );
} else {
mainWindow.setAlwaysOnTop( false );
mainWindow.setVisibleOnAllWorkspaces( false );
mainWindow.setContentSize( oldSize[ 0 ], oldSize[ 1 ] );
}
floating = !floating;
} )
ipcMain.on( 'addWindow', ( event ) => {
console.log( "New window added" )
windows.push( createWindow() )
} );