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src: add optional keep-alive object to SetImmediate
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Adds the possibility to keep a strong persistent reference to
a JS object while a `SetImmediate()` call is in effect.

Backport-PR-URL: #18050
PR-URL: #17183
Reviewed-By: James M Snell <[email protected]>
Reviewed-By: Franziska Hinkelmann <[email protected]>
Reviewed-By: Anatoli Papirovski <[email protected]>
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addaleax authored and MylesBorins committed Jan 10, 2018
1 parent 83c725d commit 7e68080
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Showing 3 changed files with 17 additions and 3 deletions.
11 changes: 9 additions & 2 deletions src/env-inl.h
Original file line number Diff line number Diff line change
Expand Up @@ -506,8 +506,15 @@ Environment::scheduled_immediate_count() {
return scheduled_immediate_count_;
}

void Environment::SetImmediate(native_immediate_callback cb, void* data) {
native_immediate_callbacks_.push_back({ cb, data });
void Environment::SetImmediate(native_immediate_callback cb,
void* data,
v8::Local<v8::Object> obj) {
native_immediate_callbacks_.push_back({
cb,
data,
std::unique_ptr<v8::Persistent<v8::Object>>(
obj.IsEmpty() ? nullptr : new v8::Persistent<v8::Object>(isolate_, obj))
});
if (scheduled_immediate_count_[0] == 0)
ActivateImmediateCheck();
scheduled_immediate_count_[0] = scheduled_immediate_count_[0] + 1;
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2 changes: 2 additions & 0 deletions src/env.cc
Original file line number Diff line number Diff line change
Expand Up @@ -276,6 +276,8 @@ void Environment::RunAndClearNativeImmediates() {
native_immediate_callbacks_.swap(list);
for (const auto& cb : list) {
cb.cb_(this, cb.data_);
if (cb.keep_alive_)
cb.keep_alive_->Reset();
}

#ifdef DEBUG
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7 changes: 6 additions & 1 deletion src/env.h
Original file line number Diff line number Diff line change
Expand Up @@ -661,7 +661,11 @@ class Environment {
bool EmitNapiWarning();

typedef void (*native_immediate_callback)(Environment* env, void* data);
inline void SetImmediate(native_immediate_callback cb, void* data);
// cb will be called as cb(env, data) on the next event loop iteration.
// obj will be kept alive between now and after the callback has run.
inline void SetImmediate(native_immediate_callback cb,
void* data,
v8::Local<v8::Object> obj = v8::Local<v8::Object>());
// This needs to be available for the JS-land setImmediate().
void ActivateImmediateCheck();

Expand Down Expand Up @@ -741,6 +745,7 @@ class Environment {
struct NativeImmediateCallback {
native_immediate_callback cb_;
void* data_;
std::unique_ptr<v8::Persistent<v8::Object>> keep_alive_;
};
std::vector<NativeImmediateCallback> native_immediate_callbacks_;
void RunAndClearNativeImmediates();
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