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doc: First step of error and async doc
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PR-URL: #272
Reviewed-By: Kyle Farnung <[email protected]>
Reviewed-By: Michael Dawson <[email protected]>
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NickNaso authored and mhdawson committed Jun 14, 2018
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2 changes: 2 additions & 0 deletions README.md
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- [PropertyDescriptor](doc/property_descriptor.md)
- [Error Handling](doc/error_handling.md)
- [Error](doc/error.md)
- [TypeError](doc/type_error.md)
- [RangeError](doc/range_error.md)
- [Object Lifetime Management](doc/object_lifetime_management.md)
- [HandleScope](doc/handle_scope.md)
- [EscapableHandleScope](doc/escapable_handle_scope.md)
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24 changes: 21 additions & 3 deletions doc/async_operations.md
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# Asynchronous operations

You are reading a draft of the next documentation and it's in continuous update so
if you don't find what you need please refer to:
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/)
Node.js native add-ons often need to execute long running tasks and to avoid
blocking the **event loop** they have to run them asynchronously from the
**event loop**.
In the Node.js model of execution the event loop thread represents the thread
where JavaScript code is executing. The node.js guidance is to avoid blocking
other work queued on the event loop thread. Therefore, we need to do this work on
another thread.

All this means that native add-ons need to leverage async helpers from libuv as
part of their implementation. This allows them to schedule work to be executed
asynchronously so that their methods can return in advance of the work being
completed.

Node Addon API provides an interface to support functions that cover
the most common asynchronous use cases. There is an abstract classes to implement
asynchronous operations:

- **[AsyncWorker](async_worker.md)**

These class helps manage asynchronous operations through an abstraction
of the concept of moving data between the **event loop** and **worker threads**.
309 changes: 305 additions & 4 deletions doc/async_worker.md
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# Async worker
# AsyncWorker

You are reading a draft of the next documentation and it's in continuous update so
if you don't find what you need please refer to:
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/)
`AsyncWorker` is an abstract class that you can subclass to remove many of the
tedious tasks of moving data between the event loop and worker threads. This
class internally handles all the details of creating and executing an asynchronous
operation.

Once created, execution is requested by calling `Queue`. When a thread is
available for execution the `Execute` method will be invoked. Once `Execute`
complets either `OnOK` or `OnError` will be invoked. Once the `OnOK` or
`OnError` methods are complete the AsyncWorker instance is destructed.

For the most basic use, only the `Execute` method must be implemented in a
subclass.

## Methods

### Env

Requests the environment in which the async worker has been initially created.

```cpp
Env Env() const;
```

Returns the environment in which the async worker has been created.

### Queue

Requests that the work be queued for execution.

```cpp
void Queue();
```

### Cancel

Cancels queued work if it has not yet been started. If it has already started
executing, it cannot be cancelled. If cancelled successfully neither
`OnOK` nor `OnError` will be called.

```cpp
void Cancel();
```

### Receiver

```cpp
ObjectReference& Receiver();
```

Returns the persistent object reference of the receiver object set when the async
worker was created.

### Callback

```cpp
FunctionReference& Callback();
```

Returns the persistent function reference of the callback set when the async
worker was created. The returned function reference will receive the results of
the computation that happened in the `Execute` method, unless the default
implementation of `OnOK` or `OnError` is overridden.

### SetError

Sets the error message for the error that happened during the execution. Setting
an error message will cause the `OnError` method to be invoked instead of `OnOK`
once the `Execute` method completes.

```cpp
void SetError(const std::string& error);
```
- `[in] error`: The reference to the string that represent the message of the error.
### Execute
This method is used to execute some tasks out of the **event loop** on a libuv
worker thread. Subclasses must implement this method and the method is run on
a thread other than that running the main event loop. As the method is not
running on the main event loop, it must avoid calling any methods from node-addon-api
or running any code that might invoke JavaScript. Instead once this method is
complete any interaction through node-addon-api with JavaScript should be implemented
in the `OnOK` method which runs on the main thread and is invoked when the `Execute`
method completes.
```cpp
virtual void Execute() = 0;
```

### OnOK

This method is invoked when the computation in the `Excecute` method ends.
The default implementation runs the Callback provided when the AsyncWorker class
was created.

```cpp
virtual void OnOK();
```

### OnError

This method is invoked afer Execute() completes if an error occurs
while `Execute` is running and C++ exceptions are enabled or if an
error was set through a call to `SetError`. The default implementation
calls the callback provided when the AsyncWorker class was created, passing
in the error as the first parameter.

```cpp
virtual void OnError(const Error& e);
```
### Constructor
Creates a new `AsyncWorker`.
```cpp
explicit AsyncWorker(const Function& callback);
```

- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.

Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.

### Constructor

Creates a new `AsyncWorker`.

```cpp
explicit AsyncWorker(const Function& callback, const char* resource_name);
```
- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.
- `[in] resource_name`: Null-terminated strings that represents the
identifier for the kind of resource that is being provided for diagnostic
information exposed by the async_hooks API.
Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.
### Constructor
Creates a new `AsyncWorker`.
```cpp
explicit AsyncWorker(const Function& callback, const char* resource_name, const Object& resource);
```

- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.
- `[in] resource_name`: Null-terminated strings that represents the
identifier for the kind of resource that is being provided for diagnostic
information exposed by the async_hooks API.
- `[in] resource`: Object associated with the asynchronous operation that
will be passed to possible async_hooks.

Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.

### Constructor

Creates a new `AsyncWorker`.

```cpp
explicit AsyncWorker(const Object& receiver, const Function& callback);
```
- `[in] receiver`: The `this` object passed to the called function.
- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.
Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.
### Constructor
Creates a new `AsyncWorker`.
```cpp
explicit AsyncWorker(const Object& receiver, const Function& callback,const char* resource_name);
```

- `[in] receiver`: The `this` object passed to the called function.
- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.
- `[in] resource_name`: Null-terminated strings that represents the
identifier for the kind of resource that is being provided for diagnostic
information exposed by the async_hooks API.

Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.


### Constructor

Creates a new `AsyncWorker`.

```cpp
explicit AsyncWorker(const Object& receiver, const Function& callback, const char* resource_name, const Object& resource);
```
- `[in] receiver`: The `this` object passed to the called function.
- `[in] callback`: The function which will be called when an asynchronous
operations ends. The given function is called from the main event loop thread.
- `[in] resource_name`: Null-terminated strings that represents the
identifier for the kind of resource that is being provided for diagnostic
information exposed by the async_hooks API.
- `[in] resource`: Object associated with the asynchronous operation that
will be passed to possible async_hooks.
Returns an AsyncWork instance which can later be queued for execution by calling
`Queue`.
### Destructor
Deletes the created work object that is used to execute logic asynchronously.
```cpp
virtual ~AsyncWorker();
```

## Operator

```cpp
operator napi_async_work() const;
```

Returns the N-API napi_async_work wrapped by the AsyncWorker object. This can be
used to mix usage of the C N-API and node-addon-api.

## Example

The first step to use the `AsyncWorker` class is to create a new class that inherit
from it and implement the `Execute` abstract method. Typically input to your
worker will be saved within class' fields generally passed in through its
constructor.

When the `Execute` method completes without errors the `OnOK` function callback
will be invoked. In this function the results of the computation will be
reassembled and returned back to the initial JavaScript context.

`AsyncWorker` ensures that all the code in the `Execute` function runs in the
background out of the **event loop** thread and at the end the `OnOK` or `OnError`
function will be called and are executed as part of the event loop.

The code below show a basic example of `AsyncWorker` the implementation:

```cpp
#include<napi.h>

#include <chrono>
#include <thread>

use namespace Napi;

class EchoWorker : public AsyncWorker {
public:
EchoWorker(Function& callback, std::string& echo)
: AsyncWorker(callback), echo(echo) {}

~EchoWorker() {}
// This code will be executed on the worker thread
void Execute() {
// Need to simulate cpu heavy task
std::this_thread::sleep_for(std::chrono::seconds(1));
}

void OnOK() {
HandleScope scope(Env());
Callback().Call({Env().Null(), String::New(Env(), echo)});
}

private:
std::string echo;
};
```

The `EchoWorker`'s contructor calls the base class' constructor to pass in the
callback that the `AsyncWorker` base class will store persistently. When the work
on the `Execute` method is done the `OnOk` method is called and the results return
back to JavaScript invoking the stored callback with its associated environment.

The following code shows an example on how to create and and use an `AsyncWorker`

```cpp
Value Echo(const CallbackInfo& info) {
// You need to check the input data here
Function cb = info[1].As<Function>();
std::string in = info[0].As<String>();
EchoWorker* wk = new EchoWorker(cb, in);
wk->Queue();
return info.Env().Undefined();
```
Using the implementation of an `AsyncWorker` is straight forward. You need only create
a new instance and pass to its constructor the callback you want to execute when
your asynchronous task ends and other data you need for your computation. Once created the
only other action you have to do is to call the `Queue` method that will that will
queue the created worker for execution.
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