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SPZ
ply
Hello.
I have tested ply to spz conversion using below code :
#include <iostream> #include <load-spz.h> int main(int argc, char *argv[]){ if(argc < 3){ return 1; } // Load PLY File spz::GaussianCloud splat = spz::loadSplatFromPly(argv[1]); // Save SPZ File spz::saveSpz(splat, argv[2]); return 0; }
Below's the output quality (rendered using babylon.js, left : ply, right : spz)
Seems like the spz file has wrong splat rotations, and the colors are somehow faded.
I used original_lego.ply file from here
original_lego.ply
Do you think such decline in a quality is unavoidable? Maybe because of quantization and rotation normalization?
The text was updated successfully, but these errors were encountered:
Maybe you could try render with Niantic Studio? babylon.js currently not supports SH which may lead to degeneration.
Sorry, something went wrong.
@Vilour is there an open source web viewer for spz? I haven't seen an official one from Niantic.
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Hello.
I have tested ply to spz conversion using below code :
Below's the output quality (rendered using babylon.js, left : ply, right : spz)
Seems like the spz file has wrong splat rotations, and the colors are somehow faded.
I used
original_lego.ply
file from hereDo you think such decline in a quality is unavoidable? Maybe because of quantization and rotation normalization?
The text was updated successfully, but these errors were encountered: