Windows equivalent so the SGI program mksprite for the Nintendo 64. Converts png to a h header and c source file.
Usage: Specify file path (must end in .png): -f file.png
OPTIONAL:
Scale in x direction: -sx scaleX
Scale in y direction: -sy scaleY
Scale is 1.0 by default.
Show preview in c file: -p t/f
Preview is false by default.
Colour mode: -m 16/32
Colour mode is 16-bit RGBA by default
Please note that if you run multiple instances of mkspriten64 at once, it would be wise to have a delay between runs since they will all try to write to the same file, common_sprites.h. This file just makes it convienent to include all sprites in one file and so this is optional.