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CanvasTexture can receive an imageBitmap (used in workers) #21120

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merged 1 commit into from
Jan 20, 2021

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AlexandrosGounis
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A CanvasTexture can also receive an ImageBitmap, and this is how textures are loaded in worker threads.

The supported types should include an ImageBitmap.

Related discussion: https://discourse.threejs.org/t/offscreen-canvas-with-textures/11678

This example implements a CanvasTexture using an ImageBitmap:

var loader = new THREE.ImageBitmapLoader().setPath( path );
loader.setOptions( { imageOrientation: 'flipY' } );
loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );

@mrdoob mrdoob added this to the r125 milestone Jan 20, 2021
@mrdoob mrdoob merged commit 0025183 into mrdoob:dev Jan 20, 2021
@mrdoob
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mrdoob commented Jan 20, 2021

Thanks!

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3 participants