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When loading some fbx files, the position of the second mesh is not correct.
In all programs except Three, the bow direction is normal.
However, in three, the direction of the rod of the bow is different.
I can reproduce. It works in Blender but not with the current FBXLoader. While testing with another website, I've realized that the model can be correctly loaded with older versions of three.js. It seems to work up to r96:
Describe the bug
When loading some fbx files, the position of the second mesh is not correct.
In all programs except Three, the bow direction is normal.
However, in three, the direction of the rod of the bow is different.
To Reproduce
Steps to reproduce the behavior:
reduce code is below
001_fbx_load.zip
Code
Live example
nothing
Expected behavior
Problems persist with animation
Screenshots
in other program
in three.js
Platform:
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