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FBXLoader wrong handle the transformed pivot points #13466
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Can you make sure that you are using the latest version of the loader? Transformed pivots should work now. If that doesn't fix it then please share your model and I'll take a look. |
I can confirm using the |
Oh sorry, I missed the model link. I'll take a look later today. |
Hello, I have save the file in ASCII and compare the definition to one I have "Reset the Pivots" in 3DS Max. I have seen that the original (left) has a geometry scaling and the resettet (right) have the scaling translatet in the local scaling value. Here is a screenshot how I do this kind of "reset" the Pivots in the Fbx sdk. I hope it helps you. |
I can confirm this problem in fbx-bin-versions (2006 - 2012) and fbx-ascii-format (2017). Unfortunately I'm not allowed to share this model and I have nothing positive to contribute. Just to let you know. |
Fixed in #13513 |
Description of the problem
I have tried to load an FBX file with the FBXLoader. I also found the Issues #11895 that descripe a similar problem.
In the Fbx Sdk from Autodesk I solved this kind of Problem bei reset all pivots to the Mesh origin for the TRS-Matrix.
This is how I load the FBX-File. Is a little variation on the FBX-Example
Three.js viewer
Windows Viewer
FBX-File on my OneDrive:
https://1drv.ms/f/s!AtdlOM2GmeG5hKc1e8m-5m5-0SPhSQ
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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