From 3548bfc4046c6aba44255e955b36cf61e5709647 Mon Sep 17 00:00:00 2001 From: Don McCurdy Date: Mon, 2 Dec 2019 17:20:44 -0800 Subject: [PATCH 1/2] Update webgl_postprocessing_unreal_bloom.html --- examples/webgl_postprocessing_unreal_bloom.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/webgl_postprocessing_unreal_bloom.html b/examples/webgl_postprocessing_unreal_bloom.html index fd8cff244f600c..fe913a6caa3ea2 100644 --- a/examples/webgl_postprocessing_unreal_bloom.html +++ b/examples/webgl_postprocessing_unreal_bloom.html @@ -13,8 +13,8 @@
three.js - Bloom pass by Prashant Sharma and Ben Houston

- This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them - with different radii.
Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom + This Bloom Pass is inspired by the bloom pass of Unreal Engine. It creates a mip map chain of bloom textures and blurs them + with different radii. Because of the weighted combination of mips, and since larger blurs are done on higher mips, this bloom is better in quality and performance.

Model: Primary Ion Drive by From 82b4562ff1fd820c9a60bf174d30123f07959be1 Mon Sep 17 00:00:00 2001 From: Don McCurdy Date: Mon, 2 Dec 2019 17:25:25 -0800 Subject: [PATCH 2/2] Update webgl_postprocessing_unreal_bloom.html --- examples/webgl_postprocessing_unreal_bloom.html | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/examples/webgl_postprocessing_unreal_bloom.html b/examples/webgl_postprocessing_unreal_bloom.html index fe913a6caa3ea2..84cefff5e1b7d7 100644 --- a/examples/webgl_postprocessing_unreal_bloom.html +++ b/examples/webgl_postprocessing_unreal_bloom.html @@ -5,6 +5,13 @@ +