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IMO when setting the loop_out in the same position Mixxx should refuse to create a loop.
check for loop_in < loop_out here
https://github.com/mixxxdj/mixxx/blob/441181a1338bc00be45cde8bf772bca844bbbd95/src/engine/controls/loopingcontrol.cpp#L844
The text was updated successfully, but these errors were encountered:
if (!loopInfo.startPosition.isValid() || position < loopInfo.startPosition) {
It is a vibrating loop because of the quantize effect of the engine. Loops can't be shorter than a buffer size. So maybe we should take this into account here as well.
Reported by: ronso0
Date: 2021-11-09T22:57:44Z
Status: Confirmed
Importance: Undecided
Launchpad Issue: lp1950392
Tags: looping
I discovered this by chance:
(don't change play position)
= loop is created and activated
= waveform 'vibrates'
IMO when setting the loop_out in the same position Mixxx should refuse to create a loop.
The text was updated successfully, but these errors were encountered: