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socket.io

GoDoc Build Status

This is a fork of a open source library that has since updated with breaking changes, Minimal Chat is only using this until we can update our own source code, PLEASE DONT USE THIS SPECIFIC FORK OTHERWISE IT IS OUTDATED

Please use v1.4 branch, or import "gopkg.in/googollee/go-socket.io.v1". I have no time to maintain master branch now

go-socket.io is an implementation of socket.io in golang, which is a realtime application framework.

It is compatible with latest implementation of socket.io in node.js, and supports room and namespace.

  • for compatability with socket.io 0.9.x, please use branch 0.9.x *

Install

Install the package with:

go get github.com/googollee/go-socket.io

Import it with:

import "github.com/googollee/go-socket.io"

and use socketio as the package name inside the code.

Example

Please check the example folder for details.

package main

import (
	"log"
	"net/http"

	"github.com/googollee/go-socket.io"
)

func main() {
	server, err := socketio.NewServer(nil)
	if err != nil {
		log.Fatal(err)
	}
	server.On("connection", func(so socketio.Socket) {
		log.Println("on connection")
		so.Join("chat")
		so.On("chat message", func(msg string) {
			log.Println("emit:", so.Emit("chat message", msg))
			so.BroadcastTo("chat", "chat message", msg)
		})
		so.On("disconnection", func() {
			log.Println("on disconnect")
		})
	})
	server.On("error", func(so socketio.Socket, err error) {
		log.Println("error:", err)
	})

	http.Handle("/socket.io/", server)
	http.Handle("/", http.FileServer(http.Dir("./asset")))
	log.Println("Serving at localhost:5000...")
	log.Fatal(http.ListenAndServe(":5000", nil))
}

Acknowledgements in go-socket.io 1.X.X

See documentation about acknowledgements

Sending ACK with data from SERVER to CLIENT
  • Client-side
 //using client-side socket.io-1.X.X.js
 socket.emit('some:event', JSON.stringify(someData), function(data){
       console.log('ACK from server wtih data: ', data));
 });
  • Server-side
// The return type may vary depending on whether you will return
// In golang implementation of socket.io don't used callbacks for acknowledgement,
// but used return value, which wrapped into ack package and returned to the client's callback in JavaScript
so.On("some:event", func(msg string) string {
	return msg //Sending ack with data in msg back to client, using "return statement"
})
Sending ACK with data from CLIENT to SERVER
  • Client-side
//using client-side socket.io-1.X.X.js
//last parameter of "on" handler is callback for sending ack to server with data or without data
socket.on('some:event', function (msg, sendAckCb) {
    //Sending ACK with data to server after receiving some:event from server
    sendAckCb(JSON.stringify(data)); // for example used serializing to JSON
}
  • Server-side
//You can use Emit or BroadcastTo with last parameter as callback for handling ack from client
//Sending packet to room "room_name" and event "some:event"
so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) {
	log.Println("Client ACK with data: ", data)
})

// Or

so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) {
	log.Println("Client ACK with data: ", data)
})

License

The 3-clause BSD License - see LICENSE for more details