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UWP Roadmap, please? #1209
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The "sometime later" bit is especially concerning -- where's the modern .NET development platform for Windows 10X? |
Regarding question 3), which was just a misunderstanding, see this follow up:
Also, note that you can absolutely use C# 8 on UWP! <LangVersion>8.0</LangVersion> Place this under the first In practice (listing from the C# 8 features list):
I mean, not a bad situation in general 😄 As for UWP on .NET 5, my understanding is that there's ongoing talk to discuss the roadmap there, so hopefully we'll hear more on this in the near future! As for .NET Native instead, it's still being updated with bug fixes and support for (at least some) future C# 9 features (eg. function pointers, as hinted at by @MichalStrehovsky in this tweet), but from what I know there are no plans to develop it further. In fact, you'll see back in the original .NET 5 announcement post that they made a list of all the shortcomings of having a full AOT solution (difficult to handle generics and reflection, can only use a baseline feature set for intrinsics, etc.), not to mention that .NET Native is a whole separate runtime than .NET Core, which causes all sorts of issues on its own (eg. different behavior and bugs only popping up in Release). It is my understanding that, while AOT plans for UWP on .NET 5 are still very much work in progress, things are moving more towards a hybrid solution (eg. .NET R2R + tiered compilation). |
Honestly as long as there's a VS UWP-like template with .NET 5, WinRT lifecycle integration, WinUI 3, and easy MSIX publishing? That'd be fine. Getting .NET 5 into AppContainer at a later date would be best of course, especially for Xbox/Hololens. I opened an issue in the installer project for .NET Core, but obviously the lifecycle integration would take more work. Is there any way for a non-UWP app to be lifecycle-aware? Or will we need to wait for .NET 5 in AppContainer to get lifecycle support? |
any update? |
Can anyone from UWP/.NET/Windows give us updates on this please |
It's clearly done -- GDK for Xbox, WinUI double down, 10X cancelled in favor of Windows 11, and 0 HoloLens news means the only point of UWP over WinUI is the lack of framework packaging for .NET 5/6 so far and the lack of Xbox support. |
As far as I can tell, for the Win11 inbox apps, they are using UWP with .NET/C# and WinUI 2.6 XAML. No WinUI 3, no win32, no webview/electron. UWPs may be replacing some apps that were previously web-based. Seems like it is the same current .NET (old core/native) and not .NET 5 or 6. No word on if/when they'll update it. It's not an official announcement by any means, but if you want to follow what MS is currently doing for their own inbox apps, stick with "classic" UWP, they seem to be keeping it around as the default choice, despite not updating .NET in it. https://twitter.com/RudyHuyn/status/1408176059019710464
I don't want to read into this too much, since it's just one dev, that probably wasn't alluding to anything... but I can't help but notice "UWP currently uses the "weird dotnet core"" and wonder if they do indeed plan to update it in the future. I feel like if they were going to kill UWP, they wouldn't have all these newly overhauled apps still using it. |
My question , if UWP was gonna be killed , when shouldn't MSFT have replaced UWP apps in Windows 11 , right ? but instead many are coming to UWP. |
MS will likely begin replacing them when they have either an AOT solution or framework packaging solution that works well with the stable version of WinUI 3 to ensure they don't need to provide a system-wide runtime that could accidentally become as embedded as .NET Framework was. |
Yeah but as you all know Windows app sdk's (or Project reunion's) main aim was to push win32/wpf/winforms users to use UWP like UI ,if not 'THE UWP UI', and also encourage them to use Sandboxes which UWP apps use, if there app can support it. With an app running UWP UI and UWP appcycles , sandbox, apis along with win32 backend. how long does it takes to move apps to full UWP with no win32. the only problem with UWP ,as of now is, it is not updated regularly . @lukemcdo afair , NativeAOT in .net runtimelabs is just a fork of .net native evolved for cross platform .I hink it will nice if microsoft removes some restriction for Sandbox like unlimited access for files execpt in some system owned folders like \windows ,\System , and program files. you can't use UWP for some purposes but we can use it for most purposes |
From the same microsoft dev as my last comment, when asked about whether UWP was dead https://twitter.com/RudyHuyn/status/1410473505401966596
Wish we could get a copy of that roadmap, but it definitely sounds like one does exist internally... |
Yeah , But the Biggest Doubt is what they are doing ??, While some teams are using/moving towards UWPs like the new windows 11 store and are pretty well updating it . But also,WPF are also used, while some have gone too far with Hybrid models , UWP UI and WPF Core/Backend like Windows terminal.WPF is only used where you need unlimited file access or to access other apps without any restriction like Power Automate Desktop |
If you need .NET>5 in UWP please give a vote on this: https://developercommunity.visualstudio.com/t/Add-NET-678-support-to-UWP/1596483 |
I feel like it might help to clarify things a bit here in case there's any confusion on terminology. It seems to me people keep using the term "UWP" to refer to two related but very different things:
These two are not the same thing at all, and depending on which one you meant, the result will be different:
Realistically speaking, at this point it would seem more reasonable to me to just ask for WinUI 3 to eventually get support for running under |
C#/WinRT has replaced the native WinRT interop with .NET 5+, meaning that even if UWP would be able to use .NET 5+, there will be much more overhead. That's pretty much the same situation as WinUI 3 right now. |
Build 2020 is now behind us and we heard exciting news about .NET 5 and Project Reunion, but not much about UWP.
It's great that UWP tech is being made available for Win32 apps through Project Reunion, but there are still absolutely valid reasons to build "true UWP" apps that can run on new types of devices like Xbox, HoloLens, Surface Hub, IoT or even Windows 10X.
As of now, .NET UWP apps still
What are the plans to align UWP .NET with the latest .NET, so we can also benefit from the latest framework/language features?
What are the plans for .NET Native? Is it being abandoned? Are UWP apps going back to run on CoreCLR, or will there be something coming to replace .NET Native (CoreRT, maybe)?
I'll copy some of the responses that I collected in a thread in the Project Reunion repo that are trying to answer these questions - but in my opinion failing to do so.
So the guidance is to stay put, keep using UWP as-is and it will get better sometime later. But I'd really like to get some specifics on this latter part, When and how will it change, what's the roadmap for .NET UWP apps?
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