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Operation.cs
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Operation.cs
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// ---------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System.Collections.Generic;
using ColoringBook.Components;
using Windows.UI;
using Windows.UI.Input.Inking;
namespace ColoringBook.UndoRedoOperations
{
internal abstract class Operation
{
protected Operation(uint transactionId) => TransactionId = transactionId;
public uint TransactionId { get; }
}
public enum UndoRedoOperation
{
None,
AddStrokes,
EraseStrokes,
EraseAllStrokes,
FillCell,
EraseCell,
EraseAllCells
}
public interface IUndoRedoOperation
{
void Undo();
void Redo();
UndoRedoOperation GetUndoRedoOperation();
uint TransactionId { get; }
}
public struct StrokeOperationArgs
{
public InkStrokeContainer StrokeContainer { get; set; }
public IReadOnlyList<InkStroke> ModifiedStrokes { get; set; }
}
public struct CellOperationArgs
{
public InkCellController CellController { get; set; }
public uint CellId { get; set; }
public Color NewColor { get; set; }
public Color PreviousColor { get; set; }
public Dictionary<uint, Color> ColorDictionary { get; set; }
}
}