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Add version of Microsoft.MixedReality.OpenXR.EyeLevelSceneOrigin to MRTK3, as the MR Plugin version will soon be deprecated and Unity doesn't have UI for setting Unbounded Space
#11749
Closed
AMollis opened this issue
Jul 28, 2023
· 1 comment
Add version of Microsoft.MixedReality.OpenXR.EyeLevelSceneOrigin to MRTK3, as the MR Plugin version will soon be deprecated, and Unity doesn't have UI for setting Unbounded Space.
The EyeLevelSceneOrigin component will automatically switch the Unity's scene origin to an eye level experiences. It will try to use "Unbounded" origin mode on the XR Origin. This is needed, as the Unity inspector UI does not yet support this "Unbounded" mode.
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Microsoft.MixedReality.OpenXR.EyeLevelSceneOrigin
to MRTK3, as the MR Plugin version will soon be deprecated and Unity doesn't have UI for setting Unbounded Space MixedRealityToolkit/MixedRealityToolkit-Unity#43Overview
Add version of
Microsoft.MixedReality.OpenXR.EyeLevelSceneOrigin
to MRTK3, as the MR Plugin version will soon be deprecated, and Unity doesn't have UI for setting Unbounded Space.The
EyeLevelSceneOrigin
component will automatically switch the Unity's scene origin to an eye level experiences. It will try to use "Unbounded" origin mode on the XR Origin. This is needed, as the Unity inspector UI does not yet support this "Unbounded" mode.For more information about unbounded space, see https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_MSFT_unbounded_reference_space
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