Skip to content

Latest commit

 

History

History
164 lines (121 loc) · 5.22 KB

README.md

File metadata and controls

164 lines (121 loc) · 5.22 KB

Mission Controller for Kerbal Space Program

This plugin keeps track of your accomplished mission and your available budget. You can even create your own missions with a simple text editor and a small tutorial.

How this works

In the bottom left corner is a new icon (appears only when you are at the space center, flying a vessel or building a rocket or a plane): "MC" for mission controller. Click on it and it gives you the mission window, that shows your budget and informations about the currently selected mission.

But be careful with your rockets! Once you launch the space craft on the launchpad, it will cost you Kerbin krones (the currency on Kerbin, ₭). Even if you restart the flight, the krones are GONE.

VESSELS COST KRONES???

Yes, indeed. You pay for construction, fuel (solid fuel, liquid fuel, mono propellant and xenon), and other materials (= mass without fuel). But don't worry, the Kerbal Space Program will borrow you money, if you need it.

How to accomplish a mission

Open the mission package browser window and select the mission package to browse the missions. A bigger window opens and you can browse through all missions in that mission package. Once you have decided to finish the selected mission, press "select mission" and the mission package browser disappears. The previously selected mission appears in the smaller window and you are able to finish the mission now.

Before you launch the space craft, you should read the mission description and all mission goals. Just to be clear that you didn't forget something... because you will forget something. Then launch your space craft and accomplish the first mission goal. Most missions require you to finish the mission goals in the right order to get the reward for the mission.

Let's take a look at the "Sputnik III" mission:

Reward: 24000 + 2000

  1. reach a stable orbit around kerbin, minimal periapsis: 70km (2000 krones reward)
  2. Land back on Kerbin

You can't finish the second mission goal before you did not finish the first mission goal. Once you have achieved the stable orbit, you get a small reward for reaching this goal (you can hide all finished goals by pressing the button). When you are out of fuel and can't make it back to Kerbin, you will not get the 14k reward. Once you land or splash back on Kerbin, you get the full 14k + 2k reward. There are missions, where a splash is not enough. Crashes on the surface, that do not destroy the space craft, are sufficient but reduce the recyclable value of the crashed ("landed") vessel.

Let's take another look at the "Mun I" mission:

Reward: 40000 + 5000

  1. Get into an escape trajectory (a flyby) around Mun. The periapsis needs to be between 4km and 6km.
  2. Bring your probe back to Kerbin. Reward 5000, but optional

You don't need to finish the 2nd mission goal, because it is optional. But it will give you 5000 krones.

How do I create a new mission?

This part is a bit more complicated and you need advanced knowledge about orbital mechanics. Lets take a look at "Sputnik I.m"

Mission
{
    name = Sputnik III
    description = Bring a small satellite into a stable orbit around Kerbin and return safely back to Kerbins surface.
    reward = 14000

    OrbitGoal
    {
        reward = 2000

        body = Kerbin
        minPeA = 70000
        maxEccentricity = 1
    }

    LandingGoal
    {
        reward = 2000

        body = Kerbin
    }
}

A mission consists of several (or one) mission goals. Those mission goals can be:

  1. a certain orbit
  2. a successful landing on a planet (splashing is enough)
  3. special parts on your space craft, that you need to accomplish the mission
  4. a minimal crew count to accomplish the mission
  5. another mission

For more infos about mission goals, see missions.md.

With combinations of these goals you can create a complicated mission, consisting of several mission goals:

  1. stable orbit around Kerbin
  2. stable orbit around Mun
  3. landing on Mun (manned!)
  4. bring it back into a stable orbit around Mun
  5. landing on Kerbin (manned!)

Here it is:

Mission
{
    name = Mun X
    description = Bring a manned space craft onto the surface of the Mun and bring it back.
    reward = 30000

    OrbitGoal
    {
        crewCount = 1
        reward = 4000
        body = Kerbin
        minPeA = 70000
        maxEccentricity = 1
    }

    OrbitGoal
    {
        crewCount = 1
        reward = 10000
        body = Mun
        minPeA = 3000
        maxEccentriciy = 1
    }

    LandingGoal
    {
        crewCount = 1
        body = Mun
    }

    OrbitGoal
    {
        reward = 10000
        crewCount = 1
        body = Mun
        minPeA = 3000
        maxEccentriciy = 1
    }

    LandingGoal
    {
        crewCount = 1
        body = Kerbin
    }
}

Create your missions and share them! With 0.4 you have to use mission packages, read missions.md for more.

Contributions

  • maintainer and main developer: nobody44
  • support and ideas: vaughner81
  • support and ideas: tek_604
  • ideas: BaphClass
  • images: BlazingAngel665